Small humanoid (puffinfolk), neutral

Armor Class 15 (leather armor)
Hit Points 22 (4d6 + 8)
Speed 20 ft., swim 30 ft., fly 40 ft.

12 (+1) 18 (+4) 15 (+2) 12 (+1) 14 (+2) 10 (+0)

Skills Athletics +3, Nature +3, Stealth +6, Survival +4
Senses darkvision 60 ft., passive Perception 12
Languages Aquan, Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2


  • Blessings of the Sea Gods. The puffinfolk has advantage on saving throws while flying over or swimming in ocean waters.
  • Hardy Ocean Explorers. The puffinfolk is considered a Medium creature when determining its carrying capacity. In addition, it can hold its breath for 30 minutes.
  • Oceanic Recall. The puffinfolk can perfectly recall any path it has traveled above or within an ocean.


  • Peck. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.


  • Quick and Nimble. When a creature the puffinfolk can see targets it with a melee or ranged weapon attack, the puffinfolk darts out of the way, and the attacker has disadvantage on the attack roll.


A small, but stocky bird-like person looks up along its bright orange bill. It wears a simple leather vest over the short, black and white feathers that cover its body. Its wings end in clawed hands, one of which holds a smoking pipe.

Family Birds. Puffinfolk live in small colonies on rocky coastlines and on small islands that are inhospitable to most other creatures. They make their homes high in the sides of cliffs or in the sides of small hills on islands. Puffinfolk have close-knit communities that work together on most tasks and help provide for each other.

Renowned Fishers and Ocean Explorers. Puffinfolk eat a steady diet of fish that they capture by diving into the water from the air. They never use boats and rarely use nets.

Though small, they have surprising endurance and can go on prolonged hunting flights, returning with heavy loads of fish. No matter how far out they fly or swim or what path they take, they can always find their way back home or to a favored fishing spot. When puffinfolk trade with outsiders, it is usually for their reserves of fish or the strange objects or locations they discover while swimming in remote areas.

Worshipers of Sea Gods. Puffinfolk worship and give tribute to all gods and powerful creatures of note that live in the sea. They don’t choose sides when it comes to gods of the sea, and they pay their respects to all these gods in hopes of gaining favor for their communities. This worship sometimes includes sacrificing goods or performing blood rituals, but they never sacrifice sentient creatures for such worship.

Puffinfolk Nets

Puffinfolk spend hours each day exploring the ocean’s shores and depths for treasures they can trade to travelers. They developed special nets to aid them in this endeavor, allowing them to haul more treasures back to their village.

Net of Lightening

Weapon (net), common

Woven from strands of seagrass, this net is lightweight and easy to throw. You have a +1 bonus to attack rolls with this magic net. In addition to the normal effects of a net, this net halves the weight of any creature restrained by it or objects inside of it. This doesn’t allow the net to hold a creature larger than Large. The net has AC 10 and 10 hit points, and if it is reduced to 0 hit points, it is destroyed. The net repairs itself daily at dawn, regaining all of its hit points, provided it wasn’t destroyed and was submerged in saltwater for at least 10 minutes since the previous dawn.

Section 15: Copyright Notice

Tome of Beasts 3 © 2022 Open Design LLC; Authors: Eytan Bernstein, Celeste Conowitch, Benjamin L. Eastman, Robert Fairbanks, Scott Gable, Basheer Ghouse, Richard Green, Jeremy Hochhalter, Jeff Lee, Christopher Lockey, Sarah Madsen, Ben Mcfarland, Jonathan Miley, Kelly Pawlik, Sebastian Rombach, Chelsea Steverson, Brian Suskind, Mike Welham

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