Puppet Fanatic

Medium aberration (brute), unaligned

Armor Class 14 (leather armor)

Hit points 67 (9d8 + 27); Wound Threshold N/A
Speed 30 ft.

11 (+0) 14 (+2) 16 (+3) 13 (+1) 7 (-2) 7 (-2)

Skills Deception +0, Persuasion +0, Religion +3
Damage Resistances poison
Condition Immunities charmed, exhausted, frightened, possessed
Senses passive Perception 8
Languages Common, Deep Speech
Challenge 3 (700 XP)


  • Pack Tactics. The puppet fanatic has advantage on attack rolls against a creature if at least one of the puppet’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
  • Psionic Spells. The puppet fanatic is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 11, +3 to hit with spell attacks). The puppet fanatic’s brain acts as an arcane focus. She can ignore the verbal and somatic components of spells, as well as any material components that lack a cost. The puppet fanatic knows the following spells:


  • Multiattack. The puppet fanatic makes two melee attacks.
  • Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.


  • Gift of Life (Recharge 4-6). The puppet fanatic can use a bonus action to grant some or all of its hit points to an aberration it can see within 60 ft.


Having joined a minor cult, this individual may have had no idea what they were getting themselves into… Unless they fervently wished to join with a higher consciousness by osmosis. Now, their possessed body is no more than a sentient tool used in service of a cause beyond them.

Section 15: Copyright Notice

The Creatures Rulebook for the Fateforge Role-Playing Game Copyright © 2021 Studio Agate.

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