Puppet Guard

Medium aberration (brute), unaligned

Armor Class 16 (chainmail, shield)
Hit Points 37 (5d8 + 15); Wound Threshold N/A
Speed 30 ft.

STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 16 (+3) 10 (+0) 7 (-2) 7 (-2)

Skills Perception +0
Damage Resistances poison
Condition Immunities charmed, exhausted, frightened, possessed
Senses passive Perception 10
Languages Common, Deep Speech
Challenge 1/2 (100 XP)

SPECIAL TRAITS

  • Pack Tactics. The puppet guard has advantage on attack rolls against a creature if at least one of the puppet’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

ACTIONS

  • Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

BONUS ACTIONS

  • Gift of Life (Recharge 4-6). The puppet guard can use a bonus action to grant some or all of its hit points to an aberration it can see within 60 ft.

ABOUT

Puppet guards form the basic troops of an aberration-dominated territory. Captured inhabitants are transformed and appropriately equipped, becoming sentinels and expendable soldiers.

Section 15: Copyright Notice

The Creatures Rulebook for the Fateforge Role-Playing Game Copyright © 2021 Studio Agate.

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