Purity Obercommander

Family: auttaine

Medium humanoid (auttaine), lawful evil

Armor Class 18 (plate mail)
Hit Points 190 (20d8 + 100)
Speed 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 20 (+5) 20 (+5) 18 (+4) 16 (+3) 20 (+5)

Saving Throws Str +9, Con +10, Wis +8, Cha +10
Skills Acrobatics +11, Arcana +10, Insight +9, Intimidation +11, Perception +9
Senses passive Perception 19
Languages Common, Abyssal
Challenge 16 (15,000 XP)

SPECIAL TRAITS

  • Escape Route. The obercommander supervises orderly maneuvers and retreats. The obercommander’s movement never provokes opportunity attacks as long as she is adjacent to an ally, and her allies’ movement never provokes opportunity attacks as long as they are adjacent to the obercommander.
  • Fanatic Defenders. As long as the obercommander is adjacent to an ally, she gains half cover against ranged attacks.
  • Magic Resistance. The obercommander has advantage on saving throws against spells and other magical effects.
  • Reactive. The obercommander can use two reactions each round.
  • Shake It Off (1/Turn). As a bonus action, the obercommander can attempt a saving throw to end one ongoing spell or effect affecting her. Allies adjacent to the obercommander when she uses this ability can likewise attempt a saving throw to end an ongoing effect; this does not require an action for those allies.

ACTIONS

  • Multiattack. The obercommander uses her stern gaze (if available) and makes three attacks.
  • Baton. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
  • Pepperbox. Ranged Weapon Attack: +10 to hit, range 20/80 ft., one creature. Hit: 15 (2d10 + 4) piercing damage.
  • Stern Gaze (Recharge 4-6). As a bonus action, the obercommander can turn her stern and steely gaze on an enemy within 30 feet, which must make a DC 21 Wisdom saving throw or become frightened. The target can make a new saving throw each round at the end of its turn to stop being frightened, and the DC is reduced by 1 each round after the first.

REACTIONS

  • Duck and Cover. When the obercommander and an adjacent ally must make a Dexterity saving throw against the same effect, the obercommander and her ally can take the result of either her own die roll or that of her ally. A creature taking their ally’s result falls prone after doing so. If the obercommander is adjacent to multiple allies, all of her allies can use a reaction to take the obercommander’s saving throw result, but she must select one ally whose saving throw result she might use instead. Exploit Weakness. Whenever an enemy within 30 feet is blinded, frightened, incapacitated, restrained, stunned, or falls prone, as a reaction the obercommander can make an attack against that foe. Instead of attacking herself, she can instead use this reaction to grant an ally within 30 feet the ability to attack the same creature using their own reaction. She cannot use this ability against the same creature more than once per round.
Section 15: Copyright Notice

Legendary Planet Adventure Path (5E) © 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham

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