Purity Oberhauptmann

Medium humanoid (auttaine), lawful evil

Armor Class 18 (plate mail)
Hit Points 171 (18d8 + 90)
Speed 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 20 (+5) 20 (+5) 18 (+4) 16 (+3) 20 (+5)

Saving Throws Str +9, Con +10, Wis +8, Cha +10
Senses passive Perception 13
Languages Common, Abyssal
Challenge 16 (15,000 XP)

SPECIAL TRAITS

  • Arc Rifle. The oberhauptmann’s pepperbox rifle shots imbue a resonant electrical charge in the target. A creature struck by two or more shots in the same round takes 7 (2d6) lightning damage for each shot that hits after the first. If he hits two adjacent creatures with his rifle in the same round, electricity arcs between them, dealing 7 (2d6) lightning damage to each of them.

ACTIONS

  • Multiattack. The oberhauptmann makes three melee or ranged attacks.
  • Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage. Pepperbox. Ranged Weapon Attack: +10 to hit, range 20/80 ft., one creature, ammunition (6). Hit: 15 (2d10 + 4) piercing damage.
  • Inferno Grenade (1/Turn). In lieu of a ranged attack, the oberhauptmann can hurl an inferno grenade (see page 541). If he has support from a metallic golem like an iron golem, cannon golem, or steamwerks golem, he hurls the grenade into melee in order to heal the golem while harming his foes. He has three inferno grenades.

REACTIONS

  • Blur Screen (1/Day). When attacked, the oberhauptmann can trigger a blur spell on himself, lasting up to 1 minute.
Section 15: Copyright Notice

Legendary Planet Adventure Path (5E) © 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham

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