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Pyrolisk

Small monstrosity, neutral evil

Armor Class 12
Hit Points 21 (6d6)
Speed 20 ft., fly 40 ft.

STR DEX CON INT WIS CHA
6 (–2) 15 (+2) 11 (+0) 3 (–4) 13 (+1) 9 (–1)

Damage Vulnerabilities cold
Damage Immunities fire
Senses darkvision 60 ft., passive Perception 11
Languages understands Common but can’t speak
Challenge 1/2 (100 XP)

ACTIONS

  • Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 2) piercing damage and the target must make a successful DC 12 Constitution saving throw or burst into flames, taking 3 (1d6) fire damage immediately plus 3 (1d6) fire damage at the start of each of the pyrolisk’s turns for as long as the flames burn. A creature can extinguish flames on itself or on an adjacent creature by using an action to make a successful DC 10 Dexterity check.
  • Pyrotechnics (1/day). A pyrolisk causes an ordinary fire within 120 feet of it to flare into a burst of sparks and light. This burst is so bright that all creatures able to see the fire and within 60 feet of it must make a successful DC 10 Wisdom saving throw or be blinded for 1d4 rounds. Pyrolisks are immune to this effect.

ABOUT

Pyrolisks are relatives of the cockatrice and bear a resemblance to that foul creature. However, their gaze does not petrify; instead, it sets foes on fire. When facing the creature, assuming that suddenly sprouting flames across your body does not tip you off, you can tell it from its better-known cousin by the reddish tint to its wing feathers and the single flame-red tail feather. Like cockatrices, pyrolisks are creatures of evil and can be found anywhere from temperate to tropical lands, although they usually roam deserts or the ashen remains of burned-out forests.

Section 15: Copyright Notice
Tome of Horrors 2020, (C) 2020, Necromancer Games