5e SRD >Creatures >

Pyromancer, Weak

Medium humanoid, any alignment

Armor Class 16
Hit Points Henchman
Speed 30 ft.

14 (+2) 10 (+0) 12 (+1) 10 (+0) 11 (+0) 13 (+1)

Saving Throws Dex +2, Con +3
Skills Intimidation +3
Senses passive Perception 10
Languages Terran
Challenge 1 (200 XP)


  • Burning Fist. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) fire damage.
  • Heat Ray. Ranged Power Attack: +4 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage. A flammable object hit by this ignites if it isn’t being worn or carried.
  • Flame Torrent (Recharge 5-6). The fire manipulator release fire in a 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.


Weak pyromancer’s are often a bit hot-headed. Their ability to manipulate fire is almost an extension of their blunt personalities. While their powers are still underdeveloped, they can still bring the heat.

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