Python, Lockjaw

A serpentine behemoth glides silently through the still water. Large fishing hooks protrude from its hide where they have snagged in past attempts to capture the creature, and the jagged blade of a broken harpoon is embedded in one side of its jaw.

Unaligned Huge beast

Armor Class 13
Hit Points 93 (11d12 + 22)
Speed 30 ft., swim 30 ft.

20 (+5)14 (+2)14 (+2)1 (-5)10 (+0)4 (-3)

Saving Throws Dex +5, Con +5, Wis +3
Condition Immunities prone
Languages none
Skills Perception +3, Stealth +5
Senses blindsight 60 ft. (in water)
Challenge 5 (1,800 XP)


  • Bite. Melee Weapon Attack: +8 to hit (reach 10 ft.; one creature). Hit: 2d6 + 5 piercing damage.
  • Constrict. Melee Weapon Attack: +8 to hit (reach 5 ft.; one creature). Hit: 2d8 + 5 bludgeoning damage plus 3d6 slashing damage, and the creature is grappled (escape DC 15) and restrained. A grappled creature takes 2d8 + 5 bludgeoning plus 3d6 slashing damage at the start of the python’s turn. The python can constrict only one creature at a time. Creatures that take slashing damage may contract Lockjaw (see below).

Special Traits

  • Lockjaw. Every creature that takes slashing damage from the python must make a DC 13 Con saving throw at the end of their next long rest after the combat. If the saving throw fails, the creature contracts lockjaw from the rusty harpoon blade embedded through the python’s jaw. An affected creature is unable to speak until the disease is cured with lesser restoration or comparable magic.


Environment Urban waterway
Organization solitary

Section 15: Copyright Notice

The Tome of Blighted Horrors, © 2016, Frog God Games, LLC; Authors John Ling, Authors Richard Pett, Pete Pollard, Alistair Rigg, Jeffrey Swank, and Greg A. Vaughan.

Additional Credit Author Greg A. Vaughan, based on material by Richard Pett.