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Large dragon, lawful good

Armor Class 19 (natural armor)
Hit Points 200 (16d10 + 112)
Speed 60 ft., fly 120 ft. swim 60 ft.

26 (+8) 20 (+5) 24 (+7) 18 (+4) 22 (+6) 24 (+7)

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened
Saving Throws Con +12, Wis +11, Cha +12
Skills Arcana +8, History +8, Insight +11, Perception +11, Stealth +5
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 21
Languages understands all, but can’t speak
Challenge 16 (15,000 XP)



  • Multiattack. The Qilin makes three attacks: one with its bite and two with its hooves.
  • Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (2d10 + 8) piercing damage.
  • Hooves. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) bludgeoning damage. Impale If the Qilin moves at least 30 feet in a straight line toward a target it may make a special Melee Weapon Attack with a +12 to hit and a reach of 10 ft. On a successful hit, the target is impaled, taking 41 (6d10+8) piercing damage. If the target is a medium or smaller creature, it is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the Qilin cannot impale another target.
  • Radiant Breath (Recharge 5-6). The Qilin exhales radiant energy in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) radiant damage on a failed save, or half as much damage on a successful one.


A creature of good omen, the Qilin has been known throughout China since the days of the Yellow Emperor. Though exceedingly rare, the Qilin is said to appear before important events and auspicious births, seemingly capable of judging the fates of mortals and steering them towards benevolent outcomes. To those it deems worthy, a Qilin can prove a steadfast protector, even serving as a mount of unparalleled quality to a handful of legendary heroes. To those with nefarious intentions, however, the Qilin can be a truly terrifying foe, incinerating evil-doers with violent bursts of radiance and flame.

Section 15: Copyright Notice

5E: Age of Antiquity Adventure and Intrigue in the Ancient World © 2019 Aruzian Publishing, Stephen Delucchi, Marcus Lundin

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