Small fey, chaotic neutral

Armor Class 14
Hit Points 16 (3d6 + 6)
Speed 100 ft.

8 (-1) 18 (+4) 14 (+2) 11 (+0) 18 (+4) 12 (+1)

Saving Throws Dex +6
Skills Acrobatics +8, Sleight of Hand +8, Stealth +8
Damage Immunities fire
Senses darkvision 60 ft., passive Perception 14
Languages Aklo, Common, Infernal
Challenge 1 (200 XP)


  • Cunning Action. A quickling can take the Dash, Disengage, or Hide action as a bonus action on each of its turns.
  • Innate Spellcasting. A quickling’s innate spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It can cast the following spells, requiring no material components:
  • Magic Weapons. A quickling’s weapon attacks are considered magical for the purposes of overcoming damage resistances and immunities.
  • Supernatural Speed. A quickling’s supernatural speed means that attacks have disadvantage against it as long as it is not grappled or restrained. If a quickling does not move over the course of its turn, it is invisible until the end of its next turn, or until it moves or takes an action. In addition, if a quickling fails its saving throw against the slow spell, it cannot use the benefits above and is poisoned until the slow effect on it ends.


  • Multiattack. The quickling makes three attacks.
  • Dagger. Melee Weapon Attack: +6 to hit, reach 15 ft., one creature. Hit: 6 (1d4 + 4) piercing damage and target must succeed on a DC 12 Constitution saving throw against kava leaf poison or fall asleep for one hour or until lesser restoration, remove curse, or similar is cast on the target.


The quickling is an evil faerie creature that hates all other races (especially other fey). How they came to be evil and malign is still a mystery, but legend speaks of the first quicklings as being great sorcerers. Elven scholars believe these quickling sorcerers unleashed some spark of the arcane that was never meant for mortal creatures. Quicklings resemble small elves with large ears that rise to points above their heads. Their skin is pale blue to blue-white, and their hair is either silver or white. They prefer clothes of bright and boisterous colors; reds, yellows, silvers, blacks, and blues are among their favorites. Quicklings never wear armor.

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