Quicksilver Stalker

Medium aberration, chaotic evil

STR DEX CON INT WIS CHA
16 (+3) 20 (+5) 17 (+3) 10 (+0) 10 (+0) 6 (-2)

Armor Class 20 (natural armor)
Hit Points 60 (8d8 + 24)
Speed 40 ft.
Saving Throws Dexterity +8, Wisdom +3
Skills Investigation +6, Perception +6, Survival +3
Damage Resistances bludgeoning, piercing, and slashing from non-magical weapons
Senses blindsight 60 ft., passive Perception 16
Languages
Challenge 6 (2, 300 XP)

Special Traits

  • Bloodsilver. When the stalker does damage to a creature, it may use its bonus action to recover 7 (1d8 + 3) hit points or the amount of damage it did to the creature, whichever is lower. It cannot exceed its starting hit points with this ability.
  • Immutable Form. The quicksilver stalker is immune to any spell or effect that would alter its form.
  • Invisibility. The quicksilver stalker can use a bonus action to become invisible.
  • Magic Weapons. The stalker’s attacks are magical.

Actions

  • Multiattack. The Quicksilver Stalker makes two claw attacks.
  • Talons. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.

Reactions

  • Retaliate. When a creature hits the quicksilver stalker, it may make a talons attack at that creature.

Tactics

The quicksilver stalker favors attacking from invisibility for surprise, then becoming invisible once more when the opportunity presents itself. Though individual styles of combat seem to vary based on who the creature was in life, each of these beings is aided by an impressive array of instinctual features. Many directly attack a foe, then become invisible but remain in the same location, waiting for a chance to use their retaliate feature to strike the same target again.

Description

Quicksilver stalkers vary in appearance, having the build of humanoids of any race, size or gender – which feeds speculation regarding the true nature of their creation. They are distinguishable by their hairless, metallic skin and utter lack of features on the smooth orbs that serve as their heads. These silver monstrosities wear and carry no equipment, attacking only with the long talons that their fingers have become.

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