5e SRD >Creatures >


Medium humanoid (quog), chaotic evil

Armor Class 14 (natural armor)
Hit Points 26 (4d8 + 8)
Speed 30 ft.

Str Dex Con Int Wis Cha
16 (+3) 12 (+1) 14 (+2) 5 (-3) 7 (-2) 3 (-4)

Skills Stealth +3
Damage Immunities poison, psychic
Condition Immunities charmed, poisoned, psychic
Senses darkvision 60 ft., passive Perception 8
Challenge 1 (200 XP)

Special Traits

  • Fear of Fire. If the quog takes fire damage, it has disadvantage on attack rolls and ability checks until the end of the next turn.
  • Sunlight Sensitivity. While in sunlight, the quog has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.


  • Unarmed Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
  • Spit Spores (1/day). Ranged Weapon Attack: +3 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) poison damage. The target must also make a successful DC 11 Constitution saving throw or have their Intelligence lowered by 2 for a day.


A species of mutant humanoids lives in the shadowy world of the sewers. Quogs were created when a crazed wizard’s experiment with fungi went wrong. These stupid, lazy monsters live in dark caves. They sometimes get to the surface at night to hunt for food.

Subterranean Society. Quogs usually live in large communities deep under crowded cities. The strongest of their kind rule the chaotic society. Tough quogs bully their way to the top of the pecking order.

Fungi Foragers. These unintelligent humanoids live off of the fungi that created them. If other creatures eat the fungi it will lower their intelligence (-2 for a day). This strange mushroom grows throughout the quogs’ grimy lairs.

Section 15: Copyright Notice

Monsters of the City Sins and Virtues A Collection of Monsters for 5th Edition © 2020 Cawood Publishing. Author: Andrew Cawood