Medium elemental, neutral evil

Armor Class 15
Hit Points 32 (5d8 + 10)
Speed 30 ft.

12 (+1) 9 (-1) 14 (+2) 16 (+3) 11 (0) 9 (-1)

Saving Throws Dex +1, Con +4, Wis +2, Cha +1
Skills Perception +2, Stealth +1, Survival +2
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 12
Languages Common, Terran
Challenge 1 (200 XP)


  • Arcane Cannibal. If the qutrub spends a minute eating a corpse, it regains all uses of a single spell.
  • Innate Spellcasting. The qutrub’s spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks), and they can innately cast the following spells:


  • Multiattack. The qutrub makes two claw attacks.
  • Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d10 + 1) slashing damage.


Qutrub are scavenging, earthly genies the size of a human with thick fur and canine heads. They eat corpses and scavenge from the dead, drawing magical power from the flesh of intelligent creatures. Qutrub prefer to inhabit ruins in inhospitable wilderness, ranging out to find prey or simply taking the bodies of those who have fallen to the elements of other predators.

Qutrub are intelligent and can talk but dislike doing so with potential meals. They often make deals with bandits, tyrants, and organized criminals, trading their physical might and spellcasting for more regular access to corpses.

Section 15: Copyright Notice

Warlock Grimoire 2. Authors: Wolfgang Baur, Celeste Conowitch, David “Zeb” Cook, Dan Dillon, Robert Fairbanks, Scott Gable, Richard Green, Victoria Jaczko, TK Johnson, Christopher Lockey, Sarah Madsen, Greg Marks, Ben McFarland, Kelly Pawlik, Lysa Penrose, Richard Pett, Marc Radle, Hannah Rose, Jon Sawatsky, Robert Schwalb, Brian Suskind, Ashley Warren, Mike Welham. © 2020 Open Design LLC.

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