Rabisu

Medium fey, chaotic evil

Armor Class 19 (harpy cloak)
Hit Points 127 (17d8 + 51)
Speed 40 ft., fly 60 ft.

STR DEX CON INT WIS CHA
21 (+5) 24 (+7) 24 (+7) 18 (+4) 18 (+4) 18 (+4)

Saves Dex +11, Con +6, Wis +8
Skills Intimidation +8, Perception +8, Stealth +11
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Senses darkvision 60 ft., passive Perception 13
Languages Aklo, Auran, Common
Challenge 10 (5,900 XP)

SPECIAL TRAITS

  • Innate Spellcasting. The rabisu’s innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:
  • Blood Frenzy. When a rabisu successfully drains blood from a creature, it becomes frenzied. For 1 minute after it drains blood, it acts as if affected by haste and gains the regenerate trait.
  • Regenerate. While in a blood frenzy, the rabisu regains 5 Hit Points at the start of its turn. If the rabisu takes salt or silverbased damage, this trait doesn’t function at the start of the rabisu’s next turn. The rabisu dies only if it starts its turn with 0 Hit Points and doesn’t regenerate.
  • Susceptible to Salt. A handful of salt burns a rabisu for 1d6 points of damage per use.
  • Magic Fang. The rabisu’s bite and claw attacks are considered magical.

ACTIONS

  • Multiattack. The rabisu makes four attacks, only one of which can be a bite attack.
  • Talon-Claws. Melee Weapon Attack: +11 to hit, reach 5 ft., one creature. Hit: 12 (2d4 + 7) slashing damage. Instead of dealing damage, the rabisu can grapple the target (escape DC 17).
  • Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the rabisu, incapacitated, or restrained. Hit: 8 (1d6 + 5) piercing damage plus 7 (2d6) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the rabisu regains Hit Points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. This attack can trigger the blood frenzy trait.

REACTIONS

  • Bloody Rebuke. When the rabisu takes damage from a creature the rabisu can see within 60 feet of it, the rabisu can force that creature to succeed on a DC 16 Constitution saving throw or take 11 (2d10) necrotic damage. The rabisu heals for the same amount as it draws blood out of the target creature.

ABOUT

These hollow-eyed, blue-skinned women have a vulture’s wings, birdlike talons for hands and feet, and fang-filled mouths. Despite their ghoulish appearance, rabisus are living creatures, not undead. While they can manipulate objects with their talons, they cannot wield weapons. Rabisus take great delight in the taste of blood. To these fey, this flavor can vary greatly, even between two similar creatures.

Rabisus might keep particularly delicious victims prisoner for months to prolong the pleasure of savoring their blood.

A rabisu stands 6 feet tall and weighs 160 pounds.

Salt Barrier. Ground sprinkled with salt functions as difficult terrain for a rabisu. A line of salt placed across a doorway, window, or other aperture can largely prevent a rabisu from passing through that opening. It can attempt to go through the opening as part of its movement, but unless it succeeds at a DC 17 Wisdom saving throw, the salt prevents it from completing the movement, retreating 5 feet and becoming frightened for 1 round.

Section 15: Copyright Notice

Faerie Bestiary (5E) © 2022, Legendary Games; Authors Matt Kimmel, Michael “solomani” Mifsud, Miguel Colon, Robert J. Grady, Jason Nelson, Jeff Ibach, Tim Hitchcock.

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