Raccoon

Tiny beast, unaligned

Armor Class: 13
Hit Points 2 (1d4)
Speed: 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA
3 (-4) 16 (+3) 15 (+2) 5 (-3) 14 (+2) 7 (-2)

Skills: Perception +5, Survival +4, Stealth +5
Senses: darkvision 60 ft., passive Perception 15
Languages: –
Challenge: 0 (10 XP)

Special Traits

  • Hearty: Raccoons gain advantage on all saving throws related to Constitution.
  • Scent: Raccoons gain advantage on all Wisdom checks related to their sense of smell.

Actions

  • Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 point slashing damage.
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 point piercing damage.

About

The only natural animal other than the great apes to possess an opposable thumb, raccoons demonstrate an instinctual cunning and mischievousness. They are primarily nocturnal creatures, and their gray and black coats blend naturally into shadows. Raccoons are highly adaptable, and thrive in urban settings (where they typically feed on garbage and other refuse).

Section 15: Copyright Notice

Familiars & Companions, Copyright 2017, Troll Lord Games; Author Casey Christofferson, Justin Bacon, Tommy Ruteledge, Josh Hubbel, Lance Hawvermile, Luke Johnson, Stephen Vogel and Dave Zenz.

Section 15: Copyright Notice

Familiars & Companions, Copyright 2017, Troll Lord Games; Author Casey Christofferson, Justin Bacon, Tommy Ruteledge, Josh Hubbel, Lance Hawvermile, Luke Johnson, Stephen Vogel and Dave Zenz.

This is not the complete license attribution - see the full license for this page