Radiance Mephit

Family: Mephits

Small elemental, neutral evil

Armor Class 11
Hit Points 17 (5d6)
Speed 30 ft., fly 30 ft.

5 (-3) 13 (+1) 11 (+0) 11 (+0) 10 (+0) 15 (+2)

Skills Perception +2
Damage Vulnerabilities necrotic
Damage Immunities fire, poison, radiant
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Ignan
Challenge 1/2 (100 XP)


  • Death Burst. When a radiance mephit dies, it explodes in a burst of energized flame. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 7 (2d6) radiant damage on a failed save, or half as much damage on a successful one.
  • Radiant. Radiance mephits are so bright that it is difficult to look at them and, as a result, melee and ranged attacks are made against them at disadvantage.
  • Pulse (1/long Rest). As an action, a radiance mephit can momentarily pulse with a brightness like that of the sun, causing creatures within 30 feet of it to make a DC 12 Constitution saving throw or be affected as if by the spell Blindness until the end of the victim’s next turn.


  • Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) slashing damage plus 2 (1d4) radiant damage.
  • Plasma Breath (Recharge 6). A radiance mephit can exhale a 30-foot long, 1-foot-wide line of energized flame. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) radiant damage on a failed save, or no damage on a successful one.


Radiance mephits are composed of elemental Fire and Positive Energy and look like small, brightly incandescent winged humanoids surrounded by auras of light. In addition to Ignan, Radiance Mephits can speak the language of the Positive Energy Plane. Such creatures shed bright light in a 30-foot radius and dim light for an additional 30 feet.

Section 15: Copyright Notice

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