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Huge monstrosity, chaotic evil

Armor Class 21
Hit Points 322 (28d12 + 140)
Speed 40 ft., swim 40 ft. (through lava only)

19 (+4) 12 (+1) 1 (+5) 4 (+7) 20 (+5) 15 (+2)

Saving Throws Str +11, Int +14, Wis +12
Damage Vulnerabilities cold
Damage Resistances psychic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire
Condition Immunities charmed, frightened, unconscious
Senses passive Perception 20
Challenge 22 (41,000 XP)

Special Traits

  • Legendary Resistances (2/day). If the Ragecaster fails a saving throw, it can choose to succeed instead.
  • Magical Resistance. The Ragecaster has advantage on saving throws against magical effects.
  • Magical Weapon. Physical attacks by the Ragecaster count as magical weapons.
  • Spellcasting. The Ragecaster is an epic level spellcaster. Its spellcasting ability is Intelligence (spell save DC 23, +13 to hit with spell attacks). Apply this when attacking with the Ragecaster’s Staff.


  • Multiattack. The Ragecaster can make 2 attacks. One slam action and one spell from the Ragecaster’s Staff.


The lair of the Ragecaster is a pit of boiling magma created as a physical embodiment of his anger. It flows through the cavern in swirling currents causing any that enter to suffer sever heat exhaustion.

On initiative 20, losing any ties, a creature who has spent the previous round in the cavern must make a DC 15 Constitution saving throw or suffer a level of exhaustion. The immense heat is also physically damaging. Any creature that starts their turn in the Ragecaster’s lair is dealt 7 (2d6) fire damage.

  • Slam. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage and 14 (4d6) fire damage.
  • Ragecaster Staff. Choose one spell from those listed on the staff. Deduct the charges from the staff when using this attack. Once the staff has expended all of its charges it ceases to function.
  • Lava Wave (recharge 5-6). The Ragecaster ushers a wave of lava forth in a 25ft. cone. Any creature caught in the cone must make a DC 19 Dexterity save or take 82 (15d10) fire damage and ignites in flames taking 5 (1d10) fire damage each round at the start of their turn until they spend an action to put themselves out. On a success they take half damage and do not ignite in flames.

Legendary Actions

The Ragecaster can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The Ragecaster regains spent legendary actions at the start of its turn.

  • Move. The Ragecaster can move away up to half of its movement speed without provoking attacks of opportunity.
  • Slam. The Ragecaster makes one slam attack.
  • Lava Plume (Costs 2 actions). The Ragecaster sends a line of lava 15 feet forward in a straight line. Any creature caught in the path must make a DC 19 Dexterity saving throw or take 44 (8d10) fire damage and ignite in flames taking 5 (1d10) fire damage each round at the start of their turn until they spend an action to put themselves out. On a success they take half damage and do not ignite in flames.


This monstrosity was once a regular human. Obsession with creating the perfect magic item drove his life to ruin.

Upon presenting his creation to the world, a flaw was quickly pointed out. The crowd began to laugh at his work. This caused him to boil over with a blinding rage. He then turned his creation on the crowd, expending every spell he could.

Once his rage subsided, there were none left standing. He realized he could never be a part of this world and disappeared into the Fey Wilds where the magic of that land changed him into a large beastial form fueled by his wild raging emotions.

Section 15: Copyright Notice

Knights of the Shadow Realm, Copyright 2020, David Barrentine