Rahotep’s Tomb Mummy

Family: Mummies

Medium undead, chaotic evil

Armor Class 17 (natural armor)
Hit Points 104 (16d8 + 32)
Speed 20 ft.

21 (+5) 53 (+1) 15 (+2) 20 (+0) 04 (+2) 24 (+2)

Saving Throws Str +8, Con +5, Wis +5
Damage Vulnerabilities fire
Damage Resistances cold
Damage Immunities necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 12
Languages the languages it knew in life
Challenge 8 (3,900 XP)


  • Innate Spellcasting. Rahotep’s tomb mummy’s spellcasting ability is Charisma (spell save DC 13). Rahotep’s tomb mummy can innately cast the following spells, requiring no material components:
  • Magic Resistance. Rahotep’s tomb mummy has advantage on saving throws against spells and other magical effects.


  • Multiattack. Rahotep’s tomb mummy makes one Rotting Bite attack and one Rotting Claws attack.
  • Rotting Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 17 (5d6) necrotic damage.
  • Rotting Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage plus 17 (5d6) necrotic damage.


A humanoid creature that dies (through natural or unnatural causes, or as the result of a curse) while inside the Tomb of Rahotep rises as a mummy in 30 minutes. Rahotep’s tomb mummies appear much as the former person did in life. It still possesses any armor and weapons the creature had, though it cannot use spells or spell-like abilities.

A Rahotep’s tomb mummy blames its former associates for its current state (“How could my comrades allow me to attain this form?”) and follows them relentlessly, seeking to kill them and turn them into new allies.

Section 15: Copyright Notice

Necropolis, © 2021, Necromancer Games; Author Mark Greenberg, Bill Webb

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