Rakshasa, Infiltrator

Family: Rakshasa

Medium fiend, neutral evil

Armor Class 19 (natural armor, leather)
Hit Points 93 (11d8+44)
Speed 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 21 (+5) 19 (+4) 13 (+1) 15 (+2) 13 (+1)

Saving Throws Wis +6, tactical advantage on saves vs spells and magical effects.
Skills Insight +6, Perception +6, Stealth +9
Damage Resistances weapon damage, except for magical piercing damage dealt by a good-aligned creature
Senses passive Perception 16
Languages Low Atlantean, Rakshasa
Challenge 10 (5,900 XP)

SPECIAL TRAITS

  • Change Shape As the spell alter self, but concentration is not required.
  • Canny Duelist If the infiltrator attacks only one target on its turn, that target has tactical disadvantage with weapon attacks against the infiltrator for one round.
  • Sneak Attack (1/turn). The infiltrator deals 3d6 extra damage with its sneak attack, as per the rogue ability.

ACTIONS

  • Multiattack. The infiltrator makes four attacks.
  • Dagger. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 1d4+5 piercing damage.

REACTIONS

  • Uncanny Mimicry When the infiltrator is attacked while at least one creature other than the attacker is adjacent to it, the infiltrator can use change shape to duplicate the appearance of the adjacent creature. The attacker must make an Int save (DC 16) or attack the adjacent creature instead (regardless of range restrictions).

ABOUT

What was once human reveals its true form. It is still humanoid, but with smooth, spotted fur like a jungle panther that matches the feline head atop its shoulders. A wavy-bladed dagger in its backward hand seems to gleam with a dark light, which distracts from the matching blade in its other hand.

The infiltrator is the ultimate spy, working its way into the powerful circles that rule the human cities. It is a master of subterfuge, and when fighting a group of foes will magically disguise itself to appear as a trusted ally or innocent bystander, creating a mirror entity nearly impossible to distinguish from the real person.

Immortal beings with a ceaseless appetite for evil, the rakshasas have changed their tactics from overt destruction to covert corruption. They only reveal their true nature if they are in their homelands or want to gloat over certain victory.

Now the rakshasa rajas are building their empires again. Rakshasa spies infiltrate major city states, learning who to corrupt, and who to kill.

Section 15: Copyright Notice

Primeval Thule Campaign Setting Copyright 2021 Sasquatch Game Studio, LLC. Design Richard Baker, David Noonan, Stephen Schubert

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