Ramarie, Plentiful

Family: Ramarie

Large fey (enrooted), unaligned

Armor Class 8
Hit Points 123 (13d10 + 52); Wound Threshold N/A
Speed 20 ft., climb 20 ft.

STR DEX CON INT WIS CHA
15 (+2) 6 (-2) 19 (+4) 14 (+2) 14 (+2) 17 (+3)

Saving Throws Cha +6
Skills Nature +5, Survival +5
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities blinded, deafened, exhaustion, frightened
Senses blindsense 60 ft. (blind beyond this radius), passive Perception 12
Languages understands Sylvan but can’t speak
Challenge 5 (1,800 XP)

SPECIAL TRAITS

  • Amorphous. The plentiful ramarie can move through a space as narrow as 1 inch wide without squeezing (see Adventurers, Combat).
  • Choking Spores. When a creature enters within 10 feet of the plentiful ramarie for the first time on a turn or starts its turn there, the creature must succeed on a DC 15 Constitution saving throw or become poisoned and mute for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the Choking Spores for the next 24 hours.
  • Innate Spellcasting. The plentiful ramarie’s innate spellcasting ability is Charisma (spell save DC 14). The plentiful ramarie can innately cast the following spells, requiring no material components:

ACTIONS

  • Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 3 (1d6) bludgeoning damage plus 9 (2d8) poison damage. If the target is a Large or smaller creature, it is grappled (escape DC 10). Until this grapple ends, the target is restrained. The ramarie cannot simultaneously grapple more than four creatures.

Shadow Elementals

Shadow elementals lurk in the Ethereal Plane and in the shadows of the Material Plane. They can be encountered on the surface, on dark nights, but they are much more common in the Netherworld. The boundary between beast and elemental can be hard to draw where abymals are concerned. Similarly, scholars sometimes ponder whether skyggelack might not be tenebrous enrooted fey.

Elemental Magic

If the GM uses this option, Netherworld spellcasters will be proficient in the wielding of elements unknown to most surface dwellers. Accordingly, conjure minor elementals and conjure elemental can be used to summon shadow elementals.

Section 15: Copyright Notice

The Creatures Rulebook for the Fateforge Role-Playing Game Copyright © 2021 Studio Agate.

This is not the complete section 15 entry - see the full license for this page