5e SRD >Creatures >

Raparee

Huge fiend, chaotic evil

Armor Class 16 (natural armor)
Hit Points 133 (14d12 + 42)
Speed 40 ft., climb 30 ft.

STR DEX CON INT WIS CHA
19 (+4) 17 (+3) 16 (+3) 13 (+1) 17 (+3) 8 (-1)

Skills Arcana +6, Perception +8, Sleight of Hand +8, Stealth +8
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion, grappled, poisoned, restrained
Senses darkvision 120 ft., passive Perception 17
Languages Abyssal, Common, telepathy 120 ft.
Challenge 13 (10,000 XP)

SPECIAL TRAITS

  • Dimensional Compression. The raparee can move through a space as narrow as 1 inch wide without squeezing.
  • Legendary Resistance (3/day). If the raparee fails a saving throw, it can choose to succeed instead.
  • Magic Weapons. The raparee’s weapon attacks are magical.
  • Unsettling Burbling. Each creature within 5 feet of the raparee that isn’t a fiend makes saving throws with disadvantage.

ACTIONS

  • Multiattack. The raparee makes three attacks, although only one of these attacks may be with its stinger.
  • Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage
  • Claw. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage, and the target must make a DC 18 Charisma saving throw or lose a valuable mental impression, such as a minor sense or personally significant memory. If the target has inspiration, the raparee takes that from the creature in addition to this effect; the rapparee can’t spend stolen inspiration. While this mental impression is missing, the target is frightened of the raparee, can’t take reactions, and can’t gain inspiration. When the raparee dies or is banished, all stolen inspiration, memories, and senses are returned
  • Tail Stinger. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage, and the target must make a DC 18 Constitution save or take 17 (5d6) poison damage on a failed save, or half as much on a successful one.

LEGENDARY ACTIONS

The raparee can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The raparee regains spent legendary actions at the start of its turn.

  • Claw. The raparee makes a claw attack.
  • Scuttle (Costs 2 Actions). The raparee moves up to half its speed and can use the Hide action.
  • Steal Magic. The raparee casts dispel magic without expending a spell slot. Its spellcasting ability is Wisdom. If it dispels a spell, it chooses either to regain 10 hit points or to gain a flying speed of 60 feet until the end of its next turn.

ABOUT

This monstrous insectoid creature has the scuttling gait of an earwig. Two eyeless heads protrude from the front of its body, and its two front legs end in grasping, gaunt, five-fingered hands.

The raparee is a scuttling, covetous horror. It is a consummate thief, plucking valuables from its victims with supernatural agility. What the raparee considers “valuable,” however, is rarely gold or magic items; instead, it prizes more ephemeral items, such as its victim’s memories of their children, sense of taste, or ability to see the color red. The raparee can magically steal such mental impressions, hoarding them in its own mind like shiny baubles. Although their loss is rarely debilitating to the victim, the missing memories are both distracting and unnerving as well as emotionally painful, all of which please the fiend. The raparee rarely leads groups of fiends in battle; instead, it orchestrates elaborate heists and ambushes designed to humiliate mortals and steal their greatest treasures from them.

Dimensional Folding. The raparee can contort and fold its body along lines unknown to ordinary geometry. This allows it to enter spaces significantly smaller than its massive form, slip away from effects that would restrain it, and evade being grabbed by other creatures.

Legions. The raparee most often appears leading fiends of the Annwn, Dix, Lethe, Styx, and Tartarus legions.

Burbling Thorax. The raparee can inject poison from the paired stingers at the ends of its body, but the most disturbing feature of its thorax is the leering face adorning the underside. This face constantly smacks its lips and gnaws at its tongue, making a wet burbling sound that unsettles the raparee’s enemies.

Section 15: Copyright Notice

Sandy Petersen’s Planet Apocalypse, © 2021, Petersen Games.

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