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Tiny monstrosity, unaligned

Armor Class 14 (natural armor)
Hit points 2 (1d4)
Speed 30 ft., climb 30 ft.

3 (-4) 15 (+2) 10 (+0) 2 (-4) 12 (+1) 5 (-3)

Skills Acrobatics +4, Perception +3, Stealth +5
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 30 ft., passive Perception 13
Challenge 1/8 (25 XP)

Special Traits

  • Keen Smell. The rat-monkey has advantage on Wisdom (Perception) checks that rely on smell


  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage. If the target is a creature, it must succeed on a DC 8 Constitution saving throw or contract a disease. Until the disease is cured, the target can’t regain hit points except by magical means, and the target’s hit point maximum decreases by 3 (1d6) every 24 hours. If the target’s hit point maximum drops to 0 as a result of this disease, the target dies. A target that dies rises a fever zombie the next round.


This bizarre, ugly animal looks like a cross between a rat and a monkey. It has the head and overall shape of a rat, but closer inspection reveals it has opposable thumbs and monkey-like legs.

Rat-monkeys are angry little beasts that will bite at the slightest provocation. What they lack in force they make up for in contagion, as their bite contains a highly virulent plague that turns anyone who succumbs to it into a brain-eating ravenous monster.

Section 15: Copyright Notice

5E RPG: Gothic Adventures. Copyright 2021, Mal and Tal Enterprises, LLC; Author Michael Tresca.

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