Ravenfolk Warrior

Family: Ravenfolk

Medium humanoid (ravenfolk), neutral

Armor Class 15 (studded leather armor)
Hit Points 78 (12d8 + 24)
Speed 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 14 (+2) 10 (+0) 15 (+2) 10 (+0)

Saving Throws Dex +5, Wis +4
Skills Deception +2, Perception +4, Stealth +5
Senses darkvision 120 ft., passive Perception 14
Languages Common, Feather Speech, Ravenfolk
Challenge 3 (700 XP)
Proficiency Bonus +2

SPECIAL TRAITS

  • Mimicry. As the ravenfolk scout, except the Wisdom (Insight) check DC is 12.
  • Rune-Powered Weapons. The ravenfolk’s weapon attacks are magical. When the ravenfolk hits with any weapon, the weapon deals an extra 1d8 radiant damage (included in the attack).

ACTIONS

  • Multiattack. The ravenfolk warrior makes one Peck attack and one Runespear attack, or it makes two Longbow attacks. It can replace one attack with a use of Ghost Wings.
  • Peck. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage plus 4 (1d8) radiant damage.
  • Runespear. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) radiant damage.
  • Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) radiant damage.
  • Ghost Wings. As the ravenfolk scout, except the save DC is 13.

REACTIONS

  • Odin’s Call (Recharge 6). When the ravenfolk warrior takes damage while below half its hp maximum, it moves up to half its speed without provoking opportunity attacks.

ABOUT

The creature’s face resembles that of a great raven or crow, and it is covered in feathers from head to toe, though without wings.

The ravenfolk are an avian race of scoundrels, schemers, and sneaks—but they are much more than that. Long ago when Odin brokered the truce that brought peace among the gods, the wily deity magically created the ravenfolk from feathers plucked from his ravens Huginn (Thought) and Muninn (Memory). He placed this new race into the world alongside elves, dwarves, humans, and others to be his eyes and ears.

Odin’s Children. To this day, the ravenfolk are Odin’s agents and embody his thought and memory. They are thieves of objects, yes, but primarily, they are thieves of secrets. Their black feathers and long beaks are spotted on the road from place to place, trading information or helping to hatch plots. They are widely viewed as spies, informers, thieves, and troublemakers, but when the ravenfolk swear an oath, they abide by it. Odin grants the best of his ravenfolk magical runespears and runestaves, weapons enchanted to serve his messengers. The ravenfolk consider them special tokens meant for their use, and no one else’s.

Flightless But Bold. Though they have no wings and normally cannot fly, the physiology of ravenfolk is strikingly similar to that of true avians. They stand roughly 5 feet tall and, because of their hollow bones, weigh just 95–105 pounds. Albino ravenfolk are often found in southern climates. Ravenfolk eat almost anything, but they prefer raw meat and field grains, such as corn, soy, and alfalfa. They even scavenge days-old carrion, a practice that repulses most other humanoids.

Feather Speech. The ravenfolk have two languages: a verbal language full of croaks and whistles and a language of feathers. Ravenfolk can communicate volumes without speaking a word through the dyeing, arrangement, preening, and rustling of their plumage. This language is inherent to ravenfolk, and though others may use magic to understand it, it can’t be used by creatures without feathers.

Section 15: Copyright Notice

Tome of Beasts 1 ©2023 Open Design LLC; Authors: Daniel Kahn, Jeff Lee, and Mike Welham.

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