Red Stag

Huge beast, lawful good

Armor Class 16 (natural armor)
Hit Points 66 (7d12 + 21)
Speed 60 ft.

19 (+4) 20 (+5) 16 (+3) 10 (+0) 14 (+2) 10 (+0)

Saving Throws Dex +7
Skills Acrobatics +7, Nature +2, Perception +6, Survival +4
Senses passive Perception 16
Languages Common
Challenge 3 (700 XP)


  • Charge. If the red stag moves at least 20 feet straight toward a target and then hits it with an antlers attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be forced prone.
  • Sure-Footed. The red stag has advantage on Strength and Dexterity saving throws made against effects that would force it prone.
  • Variable Illumination. The red stag sheds bright light in a 5 to 20-foot radius and dim light for an additional number of ft. equal to the chosen radius. The red stag can alter the radius as a bonus action.


  • Multiattack. The red stag makes two attacks: one with its antlers and one with its hooves.
  • Antlers. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
  • Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 22 (4d8 + 4) bludgeoning damage.
  • Ring. The red stag rings its bell, audible within 300 feet of it. The bell continues to ring for 1d4 of the red stag’s turns afterward.
  • Sudden Rush. Until the end of the turn, the red stag’s speed increases by 60 feet and it doesn’t provoke opportunity attacks.


Huge and sandy, with antlers of tremendous breadth, this huge creature stands quiet as a statue. From one antler prong hangs a flashing silver lantern. From another dangles a silver bell.

Red stags are guardians of Red Top forest, where they protect travelers from harm. They are loyal to a fault and will protect any who return their kindness. They are also incredibly swift, capable of running faster than eagles can fly, than water can fall down the mountain, faster than any creature on Red Top.

Red stags wear bells and lanterns on their horns to drive off beasts and lead travelers to safety. These bells and lanterns are fashioned by knooks, who enlist the red stags as allies in their endless struggles with bug-bears and kalidahs.

Guardian Pairs. Red stags mate for life and bond strongly with their mate. They patrol their forests together and will not hesitate to offer their services as mounts to travelers in dire need. This bonding doubles the threat of a red stag nearby which is why large groups of bug-bears give them a wide berth; where there’s one red stag, there almost always two.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

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