Redcap Fanatic

Family: Redcap

Small fey, neutral evil

Armor Class 15
Hit Points 75 (10d6 + 40)
Speed 60 ft.

STR DEX CON INT WIS CHA
18 (+4) 17 (+3) 18 (+4) 12 (+1) 13 (+1) 15 (+2)

Saves Con +7, Cha +5
Skills Athletics +7, Acrobatics +6, Deception +5, Insight +4, Intimidation +8, Nature +5, Perception +7, Stealth +6
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that are not silvered
Senses passive Perception 17
Languages Aklo, Common, Giant, Sylvan
Challenge 5 (1,800 XP)

SPECIAL TRAITS

  • Irreligious Outrage. Bitter and blasphemous, the redcap fanatic cannot stand the symbols of good-aligned religions. If an enemy spends an action presenting a holy symbol, the redcap must make a DC 15 Wisdom saving throw or become frightened for 1d4 rounds. A redcap who successfully saves is enraged for 1 minute or until that foe is incapacitated, whichever is shorter. An enraged redcap fanatic focuses its attacks against the foe who presented the holy symbol whenever possible and continues attacking until that foe is dead. While enraged, a redcap fanatic deals an additional 1d4 damage on all its attacks, but takes a –2 penalty to its AC. It cannot end its rage voluntarily.
  • Red Cap. The redcap fanatic wears a tiny, shapeless woolen hat, dyed over and over with the blood of its victims. While wearing this cap, a redcap fanatic gains a +2 damage on its stomp attacks (included in its attacks) and has 5 temporary hit points that renew at the start of each of its turns. These benefits are lost if the cap is removed or destroyed and stop functioning if the redcap is at 0 hit points. Caps are not transferable, even between redcaps. A redcap can create a new cap to replace a lost cap with 10 minutes of work, although until the redcap takes an action to dip the cap in the blood of a foe the redcap helped to kill, the cap does not grant its bonuses.

ACTIONS

  • Scythe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10+4) slashing damage.
  • Boot Stomp. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (1d12+6) bludgeoning damage. If the target of Boot Stomp is prone, it takes an additional 6 (1d12) bludgeoning damage.

REACTIONS

  • Death to Thieves. The redcap can make an attack against a creature that attempts to disarm its scythe, or steal its red cap. If this attack deals damage, the red cap regains a spent legendary action.

LEGENDARY ACTIONS

The redcap fanatic can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The redcap regains spent legendary actions at the start of its turn.

  • Scythe. The redcap fanatic makes a scythe attack.
  • Shove. The redcap fanatic makes a Strength (Athletics) check to shove an adjacent Large or smaller creature.
  • Stomping Mad (Costs 2 Actions). The redcap fanatic jumps up and down on feet and prone creatures in a 10-foot square area, dealing its Boot Stomp damage to any creature in that area.

ABOUT

Redcaps embody both capriciousness and sadism.

These stumpy, misanthropic fey freaks exist seemingly to indulge in blissful bloodletting and self-indulgent slaughter. Like prune-faced, angry old men, they mollycoddle their own inefficiencies and miseries in gore.

Redcaps are most widely recognized for their long woolen caps, which they drench in the blood of their victims. Rumors and fairy stories abound concerning rituals and the cultural significance of their blood-soaked caps, though the practice likely evolved as an easy way for the brutish runts to create both fear and spectacle. Redcaps typically stand only 3 feet tall, with twisted frames, pointed ears, and long white beards. They dress in soiled leather armor and wear oversized, iron-shod boots that make a distinctive clanging when they run.

Section 15: Copyright Notice

Faerie Bestiary (5E) © 2022, Legendary Games; Authors Matt Kimmel, Michael “solomani” Mifsud, Miguel Colon, Robert J. Grady, Jason Nelson, Jeff Ibach, Tim Hitchcock.

This is not the complete license attribution - see the full license for this page