Remacera

Large fey, chaotic neutral

Armor Class 17 (fleshy carapace)
Hit Points 75 (10d10 + 20)
Speed 40 ft.

STR DEX CON INT WIS CHA
21 (+5) 12 (+1) 14 (+2) 13 (+1) 14 (+2) 15 (+2)

Saves Con +5
Skills Nature +4, Perception +5
Damage Resistances acid, cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Senses darkvision 60 ft., passive Perception 15
Languages Common, Gnome, Sylvan
Challenge 6 (2,300 XP)

SPECIAL TRAITS

  • Innate Spellcasting. The remaceras innate spellcasting ability is Charisma (spell save DC 13). She can innately cast the following spells:
  • Reincarnation. Any creature that dies prior to fully recovering from wounds inflicted by a remacera is immediately subject to the effects of the spell reincarnate, except that it does not matter whether the soul is willing, and the effect is instantaneous rather than taking 1 hour. Similarly, a slain remacera is subject to the same effect, save that it reappears 1d20 miles from where it died.

ACTIONS

  • Multiattack. The remacera makes three attacks: one with her bite and two with her claws.
  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) piercing damage.
  • Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage.
  • New Growth. A remacera can force any creature within 400 feet to attempt a DC 13 Constitution saving throw. If the target fails, it takes 17 (5d6) points of necrotic damage and is poisoned for 1-minute rounds as several tiny, larval remaceras suddenly burrow out of its skin. Once outside their host, the newborn remaceras are harmless, and attempt only to escape.

ABOUT

These enormous, fleshy green caterpillars have faces that resemble a serene human woman. The average remacera is 12 feet long and weighs 3,000 pounds, and they can often be tracked by the plants that tend to grow quickly in their presence, sometimes bearing strange new blossoms or hybrid fruits. In combat, a remacera fights primarily by unhinging its jaw and biting opponents, while emitting an ultrasonic ululation that causes their shark-like teeth to vibrate, causing the victim pain beyond that of the bite alone.

Reincarnation. Like the caterpillars they resemble, remaceras represent the idea of transformative rebirth.

As a culture, they consider it their calling to help keep creatures—and indeed all of existence—from stagnating.

Inspired by the scavengers and bacteria that help dead organisms decompose, they roam the land targeting old or settled creatures that seem set in their ways and in need of a change. Such creatures are then attacked remorselessly, as to a remacera, killing a creature in order to let it be reincarnated into a new form is the greatest mercy, even if most creatures are too shortsighted to see it. Remaceras understand that their actions cause pain, yet they liken this to the pain of childbirth—unpleasant, yet ultimately worthwhile.

Remaceras themselves have no fear of death, knowing that they’ll no doubt enjoy whatever new forms they take, and while they defend themselves to the best of their ability, they bear no ill will toward those who slay them. Indeed, there are stories of remaceras who feel a special bond with their killers and return in their reincarnated forms to serve as familiars or animal companions. Their magical ability to spawn new remaceras in the bodies of others is the asexual remacera’s sole means of reproduction and reserved for those who have particularly impressed the remacera.

Section 15: Copyright Notice

Faerie Bestiary (5E) © 2022, Legendary Games; Authors Matt Kimmel, Michael “solomani” Mifsud, Miguel Colon, Robert J. Grady, Jason Nelson, Jeff Ibach, Tim Hitchcock.

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