Medium undead, neutral evil

Armor Class 15 (chain shirt)
Hit Points 114 (12d10 + 48)
Speed 30 ft.

18 (+4) 16 (+3) 18 (+4) 13 (+1) 16 (+3) 18 (+4)

Saving Throws Str +7, Con +7, Wis +6, Cha +7
Skills Perception +6, Survival +6
Damage Resistances necrotic, psychic
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned, prone, stunned
Senses darkvision 60 ft ., truesight (special), passive Insight 13, passive Perception 16
Languages Common
Challenge 5 (1,800 XP)


  • Haunting Specter. A revenant is not affected by natural terrain obstacles, such as muck. Magical obstacles such as those created by spells affect him normally.
  • Regeneration. A revenant regains 10 hit points at the start of each of its turns, unless he had taken fire or radiant damage since the beginning of its last turn. If reduced to 0 hit points, a revenant does not die, instead rising at the start of it’s next turn with 10 hit points, unless he had taken fire or radiant damage in the round prior.
  • Rejuvenation. When a revenant’s body is destroyed, its spirit retreats inside the cursed tree. After 24 hours the tree will regenerate a body for him, hung by the noose that dangles from one of its largest branches. Targeting the cursed tree with remove curse or similar ends this effect and frees the revenant’s spirit. If this occurs while the revenant’s body is active, its spirit immediately leaves, and its body falls to the ground, lifeless.
  • Turn Immunity. A revenant is immune to effects that turn undead.


  • Multiattack. A revenant makes two attacks with its longbow or two attacks with its greatsword.
  • Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. If a revenant hits its Target of Vengeance, he can choose to deal an additional 14 (4d6) slashing damage, or knock the target prone.
  • Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage. If a revenant hits its Target of Vengeance he can choose to deal an additional 14 (4d6) piercing damage, or reduce the target’s speed to 0 for one round.
Section 15: Copyright Notice

Total Party Kill Handbook - Volume 1 2019 © 2CGaming, LLC. Author Steven Gordon

This is not the complete section 15 entry - see the full license for this page