Reverent Spirit

Medium undead, any good

11 (+0) 12 (+1) 20 (+5) 10 (+0) 20 (+5) 11 (+0)

Armor Class 16 (natural armor)
Hit Points 133 (14d8 + 70)
Speed 30 ft., fly 30 ft. (hover)
Saving Throws Dexterity +6, Constitution +10, Wisdom +10
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities cold, necrotic, poison
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses truesight 120 ft., Passive Perception 15
Languages telepathy 120 ft.
Challenge 10 (5,900 XP)

Special Traits

  • Ethereal Sight. The reverent spirit can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.
  • Incorporeal Movement. The reverent spirit can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
  • Innate Spellcasting. The reverent spirit’s spellcasting ability is Wisdom (spell save DC 18). It can innately cast the following spells, requiring no material components.


  • Cleansing Blast. The reverent spirit summons forth their spiritual power and each creature within 30 ft. of it (including itself) must make a DC 17 Wisdom saving throw, taking 55 (10d10) radiant damage on a failure or half of damage on a success. Undead and fiends have disadvantage on this saving throw. A living creature whose alignment matches the reverent spirit has advantage on the saving throw, a living creature whose alignment matches one axis (either good or chaotic/ neutral/lawful) makes the save as normal and a living creature whose alignment is entirely different has disadvantage on the saving throw.
  • Etherealness. The reverent spirit enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can’t affect or be affected by anything on the other plane.


When reverent spirits become aware of outsiders that don’t share their beliefs, they manifest to them and beg them to leave. If that is not successful, they will use their magic and ability to move in the ethereal plane to trouble the visitors. Finally, if the scare tactics do not work or the outsiders are actively harmful then it will produce one or more Cleansing Blasts, possibly destroying itself in an attempt to kill those who are sacrilegious.


These creatures were once devout mortals whose sense of morality and convictions allowed them to bypass the thresholds of death and return to the living world. They now appear as idealized versions of their former selves, like a porcelain doll made up to show the best characteristics of a person. However, just like a doll, they cannot show surprise or fear, joy or sorrow. Their features instead are always grim.

As in life, undeath. Reverent spirits were once the sorts of folks who spent most of their spare time at church, either in service or worship. They were the first to volunteer for a project and the last to leave the halls. In their afterlife, they continue to frequent the places of their god and continue to defend it against trespassers.

Filled with divine power but barely controlled. Now that they are on the other side, reverent spirits have direct access to godly powers that they did not possess in life. This manifests in a limited number of spells that they can innately cast, but they also tend to ‘collect’ the ethereal energy of the faithful and can release it in a burst. However, they themselves are undead and more than one spirit has destroyed themselves in an attempt to purify their sanctuary.

Section 15: Copyright Notice

Creature Collection 5e Copyright 2020 Onyx Path Publishing, Inc.