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Large beast, unaligned

Armor Class 14 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 30 ft., fly 10 ft.

22 (+6) 16 (+3) 18 (+4) 3 (–4) 10 (+0) 7 (–2)

Skills Insight +3, Perception +6
Senses darkvision 60 ft., passive Perception 16
Challenge 6 (2,300 XP)


  • Territorial Reflexes. The rhacos can make any number of opportunity attacks in one round, but no more than one on any turn.


  • Multiattack. The rhacos makes one Bite attack and one Kick attack.
  • Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) slashing damage.
  • Kick. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (1d12 + 6) bludgeoning damage.
  • Slashing Beak (recharge 4–6). The rhacos wildly swings its neck around with its beak wide open. The rhacos makes a Bite attack against each creature within reach. A creature hit by one of these attacks is bleeding and loses 1 hit point at the start of each of its turns. A creature can use an action to make a DC 10 Wisdom (Medicine) check to staunch the bleeding, ending the condition on a success. Any magical healing ends this condition.


A rhacos is blue-gray in color with an elongated neck and long narrow legs. They have a long, delicate feather (or, on rare occasion, multiple feathers) protruding from the top of their heads. Their beaks are as large as a man’s head and their claws can be nearly as long as daggers. An apex predator of the forests, grasslands, and river valleys of the northern world, a single rhacos can easily devastate even a large hunting party. Rhacos eggs are considered an epicurean treat and collected whenever possible. A single undamaged rhacos feather can fetch hundreds of gold pieces from the right buyer, especially haberdashers who cater to the wealthy.

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Tome of Horrors 2020, (C) 2020, Necromancer Games