Rhinoceros, Woolly

Large beast, unaligned

Armor Class 14 (natural armor)
Hit Points 172 (15d10 + 90)
Speed 30 ft.

21 (+5) 10 (+0) 22 (+6) 3 (-4) 13 (+1) 2 (-4)

Skills Perception +7
Senses passive Perception 17
Challenge 6 (2,300 XP)

Special Traits

  • Improved Critical. Gore attacks score a critical hit on a roll of 19 or 20.
  • Keen Smell. The Woolly rhinoceros has advantage on Wisdom (Perception) checks that rely on smell.
  • Charge. If the Woolly rhinoceros moves at least 20 feet straight toward a creature and then hits it with a gore attack, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the Woolly rhinoceros can make one stomp attack against it as a bonus action.


  • Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
  • Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) piercing damage.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.