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Rhy-Fen

Medium beast (rhydan), any alignment (typically neutral good)

Armor Class 13 (natural armor)
Hit Points 13 (2d8 +4)
Speed 5 ft., swim 50 ft.

Str Dex Con Int Wis Cha
11 (+0) 12 (+1) 14 (+2) 14 (+2) 12 (+1) 10 (+0)

Skills Perception +3
Senses blindsight 120 ft., passive Perception 13
Languages Common, telepathy 60 ft.
Challenge 1/4 (50 XP)

Special Traits

  • Blindsight. The rhy-fen can only use blindsight underwater, and cannot use blindsight while deafened.
  • Hold Breath. The rhy-fen can hold its breath for 30 minutes.
  • Psychic. The rhy-fen has the benefits of the Psychic feat.
  • Psychic Shield. The rhy-fen has the benefits of the Psychic Shield feat.

Actions

  • Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
  • Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

About

Rhy-fen are awakened dolphins, friends and companions of the sea-folk. Their awakenings are also so common that the terms rhy-fen and dolphin are practically synonymous. While most rhy-fen are naturally confined to a watery environment, some do visit land through arcane means.

Rhydan are awakened beasts, possessed of a soul from the Eternal Dance. While the rhydan ancestry in Chapter VIII has certain limits on a rhydan’s beast form, this template can be applied to any beast, as the Game Master sees fit.

Section 15: Copyright Notice
Blue Rose Adventurer’s Guide, Copyright 2020, Green Ronin Publishing; Lead Designer: Steve Kenson, based on original material by Jeremy Crawford, Steve Kenson, Alejandro Melchor, and John Snead.