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Medium beast (rhydan), any alignment (typically lawful good)

Armor Class 13 (natural armor)
Hit Points 11 (2d8 +2)
Speed 40 ft.

Str Dex Con Int Wis Cha
12 (+1) 15 (+2) 12 (+1) 11 (+0) 12 (+1) 10 (+0)

Skills Perception +3, Stealth +4
Senses passive Perception 13
Languages Common, telepathy 60 ft.
Challenge 1/4 (50 XP)

Special Traits

  • Keen Hearing and Smell. The rhy-wolf has advantage on Wisdom (Perception) checks they rely on hearing or smell.
  • Pack Tactics. The rhy-wolf has advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
  • Psychic. The rhy-wolf has the benefits of the Psychic feat.
  • Psychic Shield. The rhy-wolf has the benefits of the Psychic Shield feat.


  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.


Rhydan are awakened beasts, possessed of a soul from the Eternal Dance. While the rhydan ancestry in Chapter VIII has certain limits on a rhydan’s beast form, this template can be applied to any beast, as the Game Master sees fit.

Rhy-wolves are particularly found throughout the northern woodlands and mountains of the Western Lands.

They are fierce enemies of Shadow in their territories, protecting their chosen packs. Rhy-wolves are drawn to communities and companionship, often cooperating with forest villages and finding friends and bonded companions among their people.

Section 15: Copyright Notice

Blue Rose Adventurer’s Guide, Copyright 2020, Green Ronin Publishing; Lead Designer: Steve Kenson, based on original material by Jeremy Crawford, Steve Kenson, Alejandro Melchor, and John Snead.

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