Rime Worm, Grub

Family: Rime Worm

Medium elemental, unaligned

Armor Class 13 (natural armor)
Hit Points 45 (6d8 + 18)
Speed 30 ft., swim 30 ft., burrow 20 ft.

STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 16 (+3) 4 (-3) 12 (+1) 3 (-4)

Skills Stealth +3
Damage Resistances cold
Senses darkvision 120 ft., passive Perception 11
Languages
Challenge 1 (200 XP)
Proficiency Bonus +2

SPECIAL TRAITS

  • Amphibious. The rime worm grub can breathe air and water.
  • Ravenous Larva. The rime worm grub can make an opportunity attack against any creature that leaves its reach, even if the creature takes the Disengage action. In addition, it has advantage on melee attack rolls against any creature that doesn’t have all its hp.
  • Snow Camouflage. As the rime worm.
  • Snow Stride. As the rime worm.

ACTIONS

  • Rime Tendril. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 4 (1d8) cold damage.

ABOUT

The long, crusty slug sparkles like ice, and long tendrils dangle from its gaping mouth.

Ice Burrowers. The rime worm’s tendrils help it burrow through ice and snow as well as absorb sustenance from prey. Their pale, almost translucent, skin is coated with ice crystals, making them difficult to spot in their snowy habitat.

Spray Black Ice. The worms are fierce hunters, and their abilities to spray skewers of ice and freeze their prey make them extremely dangerous.

Section 15: Copyright Notice

Tome of Beasts 1 ©2023 Open Design LLC; Authors: Daniel Kahn, Jeff Lee, and Mike Welham.

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