Rimefrost Goat

Large beast, unaligned

Armor Class 16 (natural armor)
Hit Points 119 (14d10+42)
Speed 40 ft.

STR DEX CON INT WIS CHA
18 (+4) 11 (+0) 16 (+3) 3 (-4) 16 (+2) 11 (+0)

Skills Athletics +7
Senses passive Perception
Languages
Challenge 4 (1,100 XP)

SPECIAL TRAITS

  • Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn , the target takes an extra 28 (4d12) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
  • Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

ACTIONS

  • Ram. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) bludgeoning damage.
Section 15: Copyright Notice

Forest Kingdom Campaign Compendium 5e © 2017, Legendary Games; Lead Designer Jason Nelson. Authors: Clinton J. Boomer, Benjamin Bruck, Matt Goodall, Tim Hitchcock, N. Jolly, Julian Neale, Jason Nelson, Thomas J. Phillips, Alistair J. Rigg, David N. Ross, Neil Spicer, Todd Stewart, Russ Taylor, Michael D. Welham, Linda Zayas-Palmer.

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