Robobeast, Robohawk

Family: Robobeast

Tiny construct (robobeast), unaligned

Armor Class 14 (natural armor)
Hit Points 18 (4d4 + 8)
Speed 5 ft., fly 60 ft.

11 (+0) 16 (+3) 14 (+2) 9 (-1) 15 (+2) 6 (-2)

Skills Perception +4
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 14
Languages understands one language of its creator but can’t speak
Challenge 1 (200 XP)
Proficiency Bonus +2


  • Magic Resistance. The robohawk has advantage on saving throws against spells and other magical effects.
  • Flyby. The robohawk doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
  • Superior Keen Sight. The robohawk has advantage on Wisdom (Perception) checks that rely on sight. In conditions of clear visibility, the robohawk can make out details of even extremely distant creatures and objects as small as 2 feet across.


  • Metal Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. If the robohawk is flying and dived at least 30 feet straight toward the target immediately before the hit, the target takes an extra 7 (2d6) slashing damage.
  • Deep Scan (3/day). The robohawk initiates a deep scan. For 1 minute, it can see invisible creatures and objects as if they were visible while they are within 30 feet of the robohawk and within its line of sight.


Robohawks are avian robobeasts with advanced scanning routines and powerful talons. Originally created to serve as sentries at Sporkus’ secluded mansions, robohawks were supposed to warn the demigod of invention in case his wife or family members approached. Yet the robohawks refused to be treated like tools to enable Sporkus’ shenanigans and eventually just flew away.

Robohawks value independence and will typically refuse to serve a master who doesn’t treat them with respect and dignity. However, they are loyal and remarkably protective towards those they consider friends.

Pact of the Chain Familiar. At the gamemaster’s discretion, a warlock with a pact of the chain may choose the form of a robohawk for their familiar.

Crafting Robohawks. At the gamemaster’s discretion, player characters who are proficient in the Arcana skill or with Smith’s Tools or Tinker’s Tools and have obtained the robohawk schematic can create a robohawk by spending time and materials comparable to creating an uncommon magic item.

Section 15: Copyright Notice

Cure Creatures Compendium © 2022 Catilus RPG Author: Christina Kritikou / Catilus

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