Robot, Adjutant

Family: Robot

Medium construct (robot), neutral

Armor Class 16 (natural armor)
Hit Points 88 (16d8+16)
Speed 30 ft.

14 (+2) 18 (+4) 12 (+1) 13 (+1) 11 (+0) 10 (+0)

Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 15
Languages one language spoken by its creator
Challenge 3 (700 XP)


  • Ioun Slot. The body of every adjutant robot contains a slot to house a single ioun stone, usually in the center of its faceplate. A slotted inoun stone doesn’t provide its usual bonus, but instead gives the robot advantage to saving throws against effects that deal lightning damage and effects that specifically target constructs or electronic systems. As an action, the robot can burn out the slotted ioun stone to recover 10 hit points. An ioun stone burned out in this way is forever nonmagical and does not provide this or any other robot with any benefits. Removing or slotting an ioun stone into an adjutant robot requires an action.


  • Multiattack. The robot makes two weapon attacks.
  • Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage.


Adjutant robots are ideal assistants for busy officers: in addition to serving as scribes, valets, and social secretaries, the robots make rapid strategic calculations to aid real-time combat decisions.

Although housing designs of adjutant robots differ, most are humanoid, with four arms able to handle multiple physical tasks simultaneously. Designed to be useful on the battlefield, adjutant robots carry an integrated weapon, have an aeon slot for magical protection, and have tracked wheels instead of feet to handle rugged terrain.

Section 15: Copyright Notice

Mechanical Monsters (5E) © 2023, Legendary Games; Authors: Jason Nelson, Miguel Colon, Robert J. Grady, Nicholas Hite, Matt Kimmel, Michael Mifsud, James-Levi Cooke, Dan Dillon, Mike Myler, Ismael Alvarez, Jeff Lee, John Lynch.

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