Robot, Arachnid

Small construct (robot), neutral

Armor Class 14 (natural armor)
Hit Points 22 (4d6 + 8)
Speed 40 ft., climb 20 ft.

STR DEX CON INT WIS CHA
9 (–1) 14 (+2) 14 (+2) 10 (+0) 12 (+1) 1 (–5)

Skills Athletics +3, Perception +3, Stealth +6
Damage Vulnerabilities lightning
Damage Resistances fire; bludgeoning, piercing, and slashing damage from nonmagical weapons that aren’t adamantine.

Damage Immunities necrotic, poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned, stunned
Senses darkvision 60 ft.; passive Perception 13
Languages Common, Jagladine, Ultari
Challenge 1/2 (100 XP)

SPECIAL TRAITS

  • Constructed Nature. The robot doesn’t need to eat, drink, sleep, or breathe.
  • Explosion. If the arachnid robot is destroyed or takes damage while below half its maximum hit points, it must make a Constitution saving throw with a DC equal to the amount of damage taken. On a failed save the robot immediately drops to 0 hit points and explodes in a burst of plasma. Every creature within 10 feet must make a DC 11 Dexterity saving throw, taking 1d4 (2) fire damage and 1d4 (2) lightning damage on a failed save, or half as much on a successful one.
  • Fragile. If it has fewer that half its hit points, the robot has diasvantage on attack rolls and ability checks, and its speed is reduced by half.

ACTIONS

  • Multiattack. The arachnid robot makes two claw attacks.
  • Claw. Melee Weapon Attack: +4 to hit, melee 5 ft., 1 target. Hit: 1d4+2 (5) slashing damage.
  • Plasma Torch. Ranged Weapon Attack: ranged 80 ft./320 ft., 1 target. +4 to hit, 1d4+2 (4) fire damage plus 1d4 (2) lightning damage.
  • Plasma Cone (recharge 5-6). The arachnid robot unleashes a 15-foot cone of plasma. Every creature in the cone must make a DC 11 Dexterity saving throw, taking 1d6 (3) fire damage and 1d6 (3) lightning damage.

ABOUT

Ubiquitous pets of technologists, arachnid robots also serve as sentinels and spies. Arachnid robots come equipped with a plasma welding torch that resembles a scorpion’s tail stinger and doubles as a weapon. Under stress, an arachnid robot’s plasma core can overload, destroying the robot in a fiery blast. This tendency inspired the practice of using the robots as suicide drones.

Sentient. An arachnid robot is intelligent enough to have a sense of self-preservation, however, and one can be made to undertake such a mission only through trickery.

Utility Claws. Despite their scorpion-like appearance, arachnid robots’ ability to use their claws as an additional pair of legs when climbing or moving quickly has earned the robots the name “spiderbots.”

Section 15: Copyright Notice

The Dragon’s Hoard #21 © 2022, Legendary Games; Authors Jason Nelson, Miguel Colon, Alex Riggs, Mike Myler, Robert J. Grady, Michael “solomani” Mifsud, Darrin Drader, Matt Kimmel, Scott D. Young.

This is not the complete license attribution - see the full license for this page