Rockbeast, Hopsquirt

Medium aberration, chaotic neutral

Armor Class 17 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.

14 (+2) 14 (+2) 13 (+1) 8 (-1) 12 (+1) 8 (-1)

Skills Athletics +4, Perception +3
Damage Resistances bludgeoning
Senses darkvision 60 ft., passive Perception 13
Languages Hopsquirt
Proficiency Bonus +2
Challenge 3 (700 XP)


  • Magic Resistance. The hopsquirt has advantage on saving throws against spells and other magical effects.
  • Standing Leap. The hopsquirt’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.


  • Multiattack. The hopsquirt can attack once with Spit Pellet and use its Destructive Hop.
  • Spit Pellet. Ranged Weapon Attack: +4 to hit, range 60 ft., one creature. Hit: 7 (1d10 + 2) piercing damage and the target must succeed on a DC 12 Strength saving throw or be pushed back 5 feet.
  • Destructive Hop. If the hopsquirt jumps at least 15 feet as part of its movement, it can then use this action to land in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 12 Strength or Dexterity saving throw (target’s choice) or be knocked prone and take 9 (2d6 + 2) bludgeoning damage. If the target is a creature wearing armor, carrying a shield, or in possession of a magic item that improves its AC one item worn or carried by the creature (the target’s choice) magically deteriorates, taking a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield or magic item that drops to a 0 AC increase is destroyed. On a successful save, the creature takes only half the damage, isn’t forced prone, and is pushed 5 feet out of the hopsquirt’s space into an unoccupied space of the creature’s choice. If no unoccupied space is within range, the creature instead falls prone in the hopsquirt’s space.


A man-sized ball of orange-hopping fury, this strange thing shoots pellets from its snout.

Hopsquirts are bizarre creatures that live in mountainous regions where they are pests to gnomes and dwarves alike. They are fond of transforming terrain, which they then consume to fire at enemies who annoy them. Their transmutational abilities make them particularly dangerous to foundational structures. A hopsquirt hopping in the right areas can cause an entire building to collapse.

Hopsquirts speak a language, but nobody can understand it but other hopsquirts.

Section 15: Copyright Notice

5E Foes: Video Game Bestiary. Copyright 2022, Mal and Tal Enterprises, LLC; Author Michael J. Tresca.

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