Tiny beast, unaligned

Armor Class: 13 (natural armor)
Hit Points 2 (1d4)
Speed: 20 ft., burrow 5 ft.

2 (-4) 10 (+0) 10 (+0) 1 (-5) 8 (-1) 5 (-3)

Skills: Stealth +4, Survival +2
Senses: blindsight 10′, passive Perception 9
Damage Resistance: acid
Languages: none
Challenge: 0 (10 XP)

Special Traits

  • Rocky Camouflage. The rockling has advantage to Hide check in rocky or sandy surfaces.
  • Survivor. The rockling has advantage on constitution checks to avoid starvation and dehydration.


  • Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage, plus 1 (1d2) acid damage.


Rocklings are tiny size pillbug-like cephalopods with a shell of stone and stubby toothlike tentacles. They live in desert biomes where their rock-like shells confer excellent camouflage wile in natural sandy or rocky surfaces. Rocklings are also hardy creatures who can survive for months without water, eating pebbles, drawing sustenance from the nonmetallic parts of the stone, and eliminating undigestable metals as a fine sand. They require very little food or water.

Normally harmless, rocklings are nevertheless capable of an acid laced bite when provoked, which is quite painful; however, the creatures normally only bite when threatened or cornered.

Rocklings are rare, domesticatable as pets and summonable as familiars by wizards, warlocks, druids, rangers and sorcerers. A character with a rockling familiar may gain any one of the following special abilities, in lieu of choosing a familiar ability: +1 Natural Armor AC bonus; proficiency in Survival; resistance to acid damage. If the familiar is ever dismissed or dies, the special abilities are also lost.

Section 15: Copyright Notice

Familiars & Companions, Copyright 2017, Troll Lord Games; Author Casey Christofferson, Justin Bacon, Tommy Ruteledge, Josh Hubbel, Lance Hawvermile, Luke Johnson, Stephen Vogel and Dave Zenz.

This is not the complete section 15 entry - see the full license for this page