Rolling Stone

Tiny elemental (earth), neutral

Armor Class 15 (natural armor)
Hit Points 27 (5d4 + 15)
Speed 10 ft. (20 ft. when rolling, 40 ft. rolling downhill)

STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 11 (+0) 12 (+1) 11 (+0)

Saving Throws Con +5
Skills Arcana +2, History +2, Insight +3, Nature +2, Perception +3, Survival +3
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Damage Immunities exhaustion, paralyzed, petrified, poisoned, prone
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 13
Languages Common, Terran
Challenge 1 (200 XP)

SPECIAL TRAITS

  • False Appearance. While the rolling stone remains motionless, it is indistinguishable from a normal boulder.
  • Familiar. With the GM’s permission, a 3rd-level caster can use the find familiar spell to summon this creature.
  • Rolling Charge. If the rolling stone rolls at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be forced prone.

ACTIONS

  • Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

ABOUT

This rock is shaped roughly in the likeness of a human head.

This talkative stone rolls around, looking for being it considers of sufficient standing to associate with. For the most part, that’s intelligent humanoids; it doesn’t think much of ozbeasts. They’re fairly knowledgeable, rolling stones grumble constantly about their aches and pains that come from rolling uphill, which they try to avoid whenever possible.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

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