Roly-Rogue

Medium humanoid (roly-rogue), chaotic evil

Armor Class 14 (natural armor)
Hit Points 85 (9d8 + 45)
Speed 15 ft. (30 ft. when rolling, 60 ft. rolling downhill)

STR DEX CON INT WIS CHA
20 (+5) 14 (+2) 20 (+5) 11 (+0) 12 (+1) 11 (+0)

Skills Perception +3
Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities prone
Senses passive Perception 13
Languages Common
Challenge 7 (2,900 XP)

SPECIAL TRAITS

  • Horrific Appearance. Any humanoid that starts its turn within 30 feet of the roly-rogue and can see the rolyrogue’s true form must make a DC 11 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the roly-rogue is within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the roly-rogue’s Horrific Appearance for the next 24 hours. Unless the target is surprised or the revelation of the roly-rogue’s true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the roly-rogue.
  • Keen Sight. The roly-rogue has advantage on Wisdom (Perception) checks that rely on sight.
  • Rolling Charge. If the roly-rogue rolls at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be forced prone.

ACTIONS

  • Multiattack. The roly-rogue makes two melee attacks with its thorns.
  • Thorns. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
  • Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
  • Shell Defense. The roly-rogue withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the roly-rogue is prone, its speed is 0 and can’t increase, it has disadvantage on Dexterity saving throws, it can’t take reactions, and the only action it can take is a bonus action to emerge.

REACTIONS

  • Rubbery Flesh. When a creature misses the roly-rogue with a melee weapon attack, its rubbery flesh bounces the weapon back at the attacker. The attacker must succeed on a DC 11 Strength saving throw, or the weapon drops to the ground in a randomly-determined space next to the roly-rogue.

ABOUT

Roly-rogues have round bodies supported by short, strong legs with broad, flattened feet to keep them steady.

Their arms are short, and the fingers of their hands, while not long, are very powerful. Their heads are flat and thick on the top, with leathery rolls around their necks; so that, when the head is drawn in, its upper part rounded out the surface of the ball. In this peculiar head the roly-rogues have two big eyes as shiny as porcelain, a small stubby nose, and a huge mouth. Roly-rogues wear tight-fitting leather that is of different colors: brown, green, yellow, and red.

Creatures native to Ix, roly-rogues are round as a ball, fully four feet in thickness at the middle. Their muscles are as tough and elastic as rubber. They have heads and arms resembling humans, and very short legs; and all these they can be withdrawn into their ball-like bodies whenever they wish.

Rolling Into Combat. Roly-rogues roll into combat with sharp cries and then extend their arms and legs, wielding wicked thorns in each meaty paw to strike their foes. Their bizarre appearance is enough to frighten the most stalwart warrior.

Not Well-Rounded. Roly-rogues are unfamiliar with money or mirrors, and find the first useless and the second quite entertaining. They have no use for beds, as they simply withdraw their extremities, roll onto their backs, and sleep wherever they are. Roly-rogues are fond of soup, which is a weakness their enemies can exploit to poison them. Roly-rogues have since been banished to an island, where they can do little harm to each other.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

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