Family: Robobeast

Medium construct (robobeast), unaligned

Armor Class 14 (natural armor)
Hit Points 52 (8d6 + 24)
Speed 45 ft.

16 (+3) 17 (+3) 17 (+3) 10 (+0) 14 (+2) 8 (-1)

Skills Perception +4
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 14
Languages understands one language of its creator but can’t speak
Challenge 3 (700 XP)
Proficiency Bonus +2


  • Magic Resistance. The roobot has advantage on saving throws against spells and other magical effects.
  • Marsupium of Holding. The roobot’s pouch functions as a bag of holding.
  • Standing Leap. The roobot’s long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.


  • Multiattack. The roobot makes one metal kick and one metal punch attack.
  • Metal Kick. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) bludgeoning damage, and if the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
  • Metal Punch. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.


Also known as kangaroobots and roboroos, roobots were originally designed to be mobile toolboxes that can follow technognome artificers wherever they go. However, most roobots quickly became too independent to just do what they’re told, and their eagerness to keep moving made them even less suitable for their original purpose.

Roobots often travel in groups of ten or more. Such a group is known as a mob of roobots. Curious roobots might leave their mob after a while and seek out new friends, especially those who look like they might go on interesting adventures.

A lone roobot might try to befriend adventurers either by impressing them with its jumping prowess or by being generally helpful.

A friendly roobot will gladly use its marsupium of holding to carry around equipment or even its friends if they can survive without breathing. Daring and confident, a roobot will not hesitate to get into a fight with an enemy it thinks it can defeat, but it will swiftly jump away to safety if the enemy appears to be too strong.

Marsupium of Holding Contents. At the gamemaster’s discretion, a roobot could be carrying something interesting in its marsupium of holding when player characters find it.

Some possible contents include a few trinkets, a common magic item, random potions, a cask of finely aged wine, digging tools and a treasure map, or a tiny roobot baby and the parts needed to build it into an adult roobot.

Crafting Roobots. At the gamemaster’s discretion player characters who are proficient in the Arcana skill or with Smith’s Tools or Tinker’s Tools and have obtained the roobot schematic can create a roobot by spending time and materials comparable to creating a rare magic item.

Section 15: Copyright Notice

Cure Creatures Compendium © 2022 Catilus RPG Author: Christina Kritikou / Catilus

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