Rootwalker

Large plant, unaligned

Armor Class 14 (natural armor)
Hit Points 123 (12dl0 + 48)
Speed 15 ft.

STR DEX CON INT WIS CHA
16 (+3) 11 (+0) 18 (+4) 5 (-3) 13 (+1) 4 (-3)

Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing, lightning, radiant
Condition Immunities blinded, deafened, exhaustion
Senses blindsight 120 ft. (blind beyond this radius), passive Perception 12
Languages none
Challenge 4 (1,100 XP)

SPECIAL TRAITS

  • Ambush. On the first round of combat, the root walker has advantage on attack rolls against any creatures it’s surprised.
  • Crystal Crawler. The root walker can move across sand or crystalline as though it were ordinary soil.
  • Hidden Appearance. While the root walker remains motionless, it is indistinguishable from a normal fungal oasis plant.

ACTIONS

  • Whomp. Melee Weapon Attack: +5 to hit, reach 15 ft., one target Hit: 18 (4d6 + 4) bludgeoning damage. The target creature must make a DC 14 Constitution saving throw or be stunned until the end of their next turn.

REACTIONS

  • Gulp. When a creature within l 5 feet of the root walker is stunned, it may use its reaction to swallow the creature. The target is restrained, it has total cover against attacks and other effects outside of the root walker, and it takes  10 (3d6) acid damage at the start of each of the root walker’s turns. The captured creature may attempt to free itself (escape DC 14) at the start of each of its turns. On a successful save, or if the root walker drops to O hit points, the captured creature is expelled and is prone. While a creature is captured the root walker cannot use its Gulp reaction.
Section 15: Copyright Notice

Planes Unknown: Harrow, the Blighted Plane Copyright 2021, Underground Oracle Publishing. Writers and Designers: Jess Pendley and Keith Pendley

This is not the complete section 15 entry - see the full license for this page