Large beast, neutral

Armor Class 12 (natural armor)
Hit Points 15 (2d10+4), Bull: 23 (3d10+6)
Speed 40 ft.

16 (+3) 8 (–1) 14 (+2) 2 (–4) 10 (+0) 6 (–2)

Senses darkvision 50 ft., passive Perception 12
Languages none
Challenge 1/4 (50 XP)


  • Sensitive Eyes. Rothe have disadvantage on attack rolls and Wisdom (perception) checks based on sight when exposed to bright light.


  • Charge. If the rothe moves at least 20 feet straight toward a creature and hits with its attack, the target must succeed on a DC 13 Strength saving throw of fall prone. If the target is prone the Rothe can make an additional attack with their Hooves as a bonus action.
  • Horns. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d4+3) piercing damage.
  • Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d4+3) piercing damage.


Rothe are musk-oxen adapted to the subterranean world. They have a mane of long, thick, shaggy hair and horns that wrap around their heads. Rothe have large eyes adapted to the underdark and they shun bright light. They are herbivores and primarily graze on fungi and lichen. Occasionally, a small herd of wild rothe may be found wandering the underdark. They will be led by a bull with 23 (3d10+4) hit points. Rothe rarely attack unless provoked. They prefer to charge opponents with their horns or trample with their hooves.

Various races including the drow, duergar, derro, and others, keep large herds of domesticated rothe as food.

The fur of the rothe is often harvested for clothing and weaving in the underdark.

Section 15: Copyright Notice

Dwarrowdeep 5E, Copyright 2022; Greg Gillespie.

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