Medium undead, unaligned

Armor Class 14 (natural armor)
Hit Points 20 (3d8+7)
Speed 10 ft., fly 60 ft.

14 (+2) 15 (+2) 10 (+0) 10 (+0) 9 (-1) 5 (-3)

Skills Perception +1,
Senses passive Perception 11
Languages Common
Challenge 1 (200 XP)

Special Traits

  • Undead Fortitude. If damage reduces a rotkite to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, it drops to 1 hit point instead.
  • Undead Nature. Rotkites don’t require air, food, drink, or sleep.
  • Flyby. Rotkites don’t provoke an opportunity attack when flying out of an enemy’s reach.


  • Decaying Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4+2) piercing damage plus 2 (1d4) necrotic damage. The target must succeed on a DC 12 Constitution saving throw or be cursed with perpetual decay. The cursed target can’t regain hit points until the curse is lifted by the remove curse spell or similar magic, or until it succeeds on a DC 12 Constitution saving throw at the end of a long rest.


Pteranodons are seen as dangerous scavengers across much of Vast Kaviya.

More dangerous still is the chittering, whispering undead pteranodons from the Wake of Maws known as Rotkites-flying above larger and deadlier members of the pack, these flapping abominations fill the air with insane chatter involving grisly details the hunger that consumes them and how much they long for flesh.

Some settlements and warlords have learned to watch for rotkites, treating them as heralds of an impending attack from the Wake of Maws.

Section 15: Copyright Notice

Vast Kaviya Campaign Setting © 2019 Mike Myler, published under license by Legendary Games; Authors Mike Myler, Andrew Engelbrite, Will Gawned, Alec Kaknes, Anthony Alipio, Sharene Gilchrist, Matteo Piovanelli, Jesse Jordan, GM Lent, Brian Istenes, and Jeremy Esch.