Ru’an (Eldritch Goblin)

Small humanoid, chaotic evil

Armor Class 16 (chainmail)
Hit Points 18 (4d8 HD)
Speed 20 ft

STR DEX CON INT WIS CHA
10 (+0) 18 (+4) 10 (+0) 12 (+1) 13 (+2) 7 (-2)

Skills Arcana +3, Stealth +6
Senses darkvision 60 ft., passive Perception 12
Languages Common, Goblin
Challenge 2 (450 XP)

Special Qualities

  • Functional Immortality. The Ru’an regenerates 1 hit point per hour, but cannot receive magical healing except from druids. They age at 1/10 the speed of an elf, and cannot die from natural causes. Each has an unique method by which they can be permanently killed. If killed by any other means, they pass into the netherworld, where they linger for 1 week before returning to a place they are comfortable and safe (which could be many miles away from their place of death), and one of their ability scores is reduced by 1. If any ability score reaches 0, the Ru’an dies permanently.
  • Giant form (1/day). The Ru’an can instantly grow to the size of a giant, along with any equipment carried. This change doubles their HP and hit dice (36/8d8), increases AC to 17, increases weapon damage by +1d6, and increases movement to 40 ft. They can maintain this form for 1 hour, and can resume their normal height at will. When they resume their normal height, they return to having 18 HP, even if they had less than 18 HP when they took giant form.
  • Natural Spellcaster. The Ru’an are natural spellcasters. Their spellcasting ability is Wisdom. Their Spell save DC is 12 and their spell attack bonus is +4. They can cast the following spells:
  • Tactical fighting. When two Ru’an are within 10 ft. of each other and neither is incapacitated, both gain advantage on attack rolls.

Actions

  • Khopesh. Melee Weapon Attack: +6 to hit, one target, reach 5 ft.. Hit: 7 (1d6+4) slashing damage.

About

Legends of a bygone age. The ru’an are creatures out of legend, eldritch goblins from a bygone era. As the stories go, the ru’an were the size of men, clever and practiced in magic. They learned to shrink by magic, giving them the element of surprise in combat. However, their racial enemy gnomes quickly learned to penetrate their disguises, and these gnomes would lead raids to hunt the ru’an before they could become a battlefield threat. For this reason, the ru’an hate and despise gnomes.

Fiercely loyal. They are rarely seen in modern times, but do come forth once in a while to wreak havoc. They are fiercely loyal to each other and never leave one of their own behind. Like all the eldritch goblins, ru’an are immortal.

Flawless tactics. Ru’an are fierce fighters. If there are more than one of them they fight together, often anticipating each other’s moves. When pressed, they can change into giant shape at will, and their equipment grows or shrinks to fit their size.

Section 15: Copyright Notice

The Lost City of Gaxmoor, Copyright 2020, Troll Lord Games: Author Ernest G. Gygax, Luke Gygax.

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