Rune Maids

Large monstrosity, neutral evil

Armor Class 13 (description)
Hit Points 112 (15d10+30)
Speed fly 40 ft.

19 (+4) 16 (+3) 15 (+2) 15 (+2) 16 (+3) 17 (+3)

Skills Animal Handling +6
Saving Throws Str +7, Wis +6
Senses passive Perception 13
Languages Common
Challenge 8 (3,900 XP)


  • Divine Beauty. Any elf, human, half-elf, or halfling who gazes upon the rune maid takes note of her amazing beauty. They are automatically stunned for one round. At the end of their turn, they can make a Wisdom save (DC 15), remaining stunned if they fail the save. If and when they are attacked, they wake up and are able to act the following round.
  • Plane Jaunt. The rune maid can enter the astral plane at will as an action. They can also return to the prime as an action, arriving in the same spot. If the rune maid waits for 24 hours, she can then enter the prime at a different location.
  • Blink. The rune maid can use their plane jaunt ability as a defense, allowing them to cast blink on themselves at will.
  • Ambidextrous. The rune maid wields weapons in both hands. She gets her full damage bonus with her off hand. The rune maid can either use a bonus action on its turn to make an extra attack or use a reaction to parry a blow granting a +5 to AC against one attack.


  • Multiattack. The rune maid strikes twice with its sword and may make a third strike if it chooses to use a bonus action.
  • Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) slashing damage.


  • Parry. If the rune maid does not make a third attack on its turn, it can use a reaction to parry an attack, granting a +5 AC bonus against that attack.


Tall and beautiful maidens, the rune maids haunt the far reaches of the heavens, ever hunting for prey they deem are in need of judging. They wear little armor, preferring to feel the elements upon their naked flesh. Thin cloaks of silk, flowing lion clothes or skirts are all they wear; bands of gold, rings of silver or platinum, jewelry of all types, make up the remainder of their clothes. At times, they wear helms of fur, but always with coifs woven from silver. Their hair they wear long, flowing, and unkempt. Their eyes are wide and bright, deep pools of emptiness, reflecting the deeps of the great empty where they dwell. Their skin is that of human women, light, pale, dark, or dusty red. They are amazing to look upon and their beauty is such that they drive normal men wild.

Astral Rulers. The rune maids dwell in castles and towers in the heavens, in the astral planes. They dwell here with their sisters amidst the opulence of their wealth. They are serene creatures when not in battle, uncaring, but curious. Though willing to treaty with others, they do not have any depth of understanding when conversing. They believe other intelligent creatures are born to be judged and that their appointed task is to cast that judgment upon them and carry out the sentence.

Riders. Their one great joy lies in their stables, where they breed their magical, winged horses that carry them into battle.

Eternal Judges. Like many of these creatures, they are immortal and though they can be slain in battle, they only return to their homes to take shape again, carrying hardly a ghost of a shred of the memory of their own demise and none whatsoever of those who slew them.

Reckless Warriors. The maidens are ambidextrous and always enter battle with two weapons in hand. They do not use sorcery of any kind, though they are willing to fight from the backs of their mighty steeds. They fight until they are dead or have subdued or slain their victims. They carry their victims into the heavens, dead or alive, and return to their castles where they are set adrift into the outer planes.

Section 15: Copyright Notice

5th Edition Monsters & Treasure of Airhde, 1st Printing, Copyright 2021, Troll Lord Games; Author Stephen Chenault & Jason Vey

This is not the complete section 15 entry - see the full license for this page