Runeskull

Tiny undead, neutral evil

Armor Class 13
Hit Points 18 (4d4 + 8)
Speed 0 ft., fly 30 ft.

STR DEX CON INT WIS CHA
1 (-5) 17 (+3) 14 (+2) 10 (+0) 11 (+0) 14 (+2)

Skills Perception +2
Damage Resistances lightning, necrotic, piercing
Damage Immunities poison
Condition Immunities charmed, frightened, paralyzed, poisoned, prone
Senses darkvision 60 ft., passive Perception 12
Languages Common
Challenge 1/2 (100 XP)

Special Traits

  • Spellcasting. The runeskull is a 2nd-level spell caster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It requires no somatic or material components to cast its spells. The runeskull has the following sorcerer spells prepared:

Actions

  • Steal Life. The runeskull targets one creature it can see within 30 feet of it. The target must succeed on a DC 12 Constitution saving throw or take 2 (1d4) necrotic damage. The runeskull regains hit points equal to that amount.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene