Runestone Skeleton

Family: Skeletons

Medium undead, neutral

Armor Class 13 (chain shirt) or 15 (half plate)
Hit Points 13 (2d8+4)
Speed 20 ft.

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 15 (+2) 6 (–2) 8 (–1) 5 (–3)

Damage Immunities nonmagical weapons, cold, poison, holy water
Senses darkvision 60 ft., passive Perception 9
Languages Understands languages it knew in life, but can no longer speak
Challenge 1/4 (50 XP)

SPECIAL TRAITS

  • Resist Turning. The runestone skeleton has advantage on Wisdom saving throws to resist being turned by a Cleric’s Channel Divinity ability.

ACTIONS

  • War Hammer. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d10) piercing damage.

ABOUT

Runestone skeletons are the remains of dwarven warriors who, upon death, agreed to protect the crypts of their house and ancestors. When the skeleton is destroyed, two runestones may be taken as treasure. Use the following chart to determine value:

d6 Value
1-3 No value
4-5 Mundane runestone*
6 Magical runestone**

*See the Random Mundane Runestone Table and Value

**Roll 1d6: Healing, Light, Impact, Insanity, Death, Protection.

Section 15: Copyright Notice

Dwarrowdeep 5E, Copyright 2022; Greg Gillespie.

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