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Saci Perere

Small fey, chaotic neutral

Armor Class 15
Hit Points 88 (16d6 + 32)
Speed 40 ft., fly 50 ft.

STR DEX CON INT WIS CHA
11 (+0) 19 (+4) 14 (+2) 15 (+2) 17 (+3) 21 (+5)

Skills Animal Handling +7, Deception +7, Nature +4, Perception +5, Stealth +6, Survival +5
Damage Resistances poison; bludgeoning, slashing, and piercing from nonmagical attacks
Condition Immunities charmed, frightened
Senses darkvision 120 ft., passive Perception 15
Languages Common, Sylvan
Challenge 4 (1,100 XP)

SPECIAL TRAITS

  • Animal Friend. The saci perere can communicate with any beast. As an action, they can summon up to 2d6 beasts of CR 1/2 or lower. These beasts are native to the region from which they were summoned, and are charmed by the saci perere, listening to everything he says. Once this ability is used, it cannot be used again until the next sunset.
  • Magical Cap. The saci perere has a magical hat that acts as its spell focus. Without it, it cannot cast spells. As a last resort, the saci perere can use it to cast tree stride but must leave its cap behind. If a non-fey creature discovers the cap before the saci perere can recover it, the saci perere must find the person and offer them a favor in exchange for the return of the cap. If accepted, the saci perere will promise to quietly become helpful for the next month, helping to tend animals and do farm chores, or other such tasks designated by the creature who is owed the favor. The only thing the saci perere will not do is fight, but it can help a person or group escape from danger. If the person refuses and keeps the cap they are cursed forever to smell terribly. Such creatures always have disadvantage on Dexterity (Stealth) checks and Charisma checks meant to gain favor with others. Only a remove curse cast at 9th level can remove this effect, and even so it only has a 10% chance of working. If the casting fails, that caster cannot attempt to do so for this specific curse again.
  • Innate Spellcasting. The saci perere’s innate spellcasting ability is Charisma (spell save DC 15). The saci perere can innately cast the following spells, requiring no components:

ACTIONS

  • Multiattack. The saci perere makes two attacks.
  • Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.

ABOUT

A saci perere is a mischievous forest fey that takes the shape of a one-legged boy wearing a red cap and red short pants. While often considered a nuisance, the saci perere often adopts certain villages or areas to protect, though that protection often is reserved for small beasts and children over adults. The saci perere is well versed in sneaking, and often makes his presence known through well devised pranks.

A saci perere will very rarely show himself to non-fey, and only if he needs help defending its adopted home. In these rare instances, the saci perere is surprisingly humble and well behaved. The only other way the fey may reveal itself is if its red cap is obtained by a non-fey humanoid. In these cases, it approaches the creature that has his cap, and humbly offers to be helpful for a month if the cap is returned. A terrible curse befalls those who refuse those terms, but the saci perere fares worse. He must return to the fey wild for a year and a day before obtaining a new cap.

Section 15: Copyright Notice

Latin American Monsters (5E) © 2021, Legendary Games; Authors Miguel Colon, Ismael Alvarez, Robert J. Grady, Jason Nelson.